Unity is the biggest POS i have ever used....
Not well designed. IMHO. Its like trying to do SL in javascript.
Not literally but you know what i mean.

It was never designed for a heavy network transport now multi player / mmo
style.

A FPS maybe but nothing on a grand scale.


On Sun, Oct 3, 2010 at 7:04 PM, Robert "Exile In Paradise" Murphey <
ex...@weylan-yutani.com> wrote:

> On Sun, 2010-10-03 at 18:15 -0400, Glen Canaday wrote:
> > That's why I suggested Ogre instead. I personally think it would be a
> > better fit and more productive to look at. Others may have different
> > opinions.
>
> Well, I run Linux and agree that being shut out after
> years of being supported would be suboptimal for me.
>
> Running in a VM is an exercise that only a masochist can love
> compared to an application natively supported.
>
> Plus, a VM position forces people to purchase additional OSes
> just to support one (or a handful) of apps, which add massive
> overheard in additional administration. At-home-VM is a
> temporary workaround, not a "platform strategy".
> Remember - SL is supposed to be Fast, Easy, Fun... not an
> enterprise-level support nightmare just to boot and run in
> the first place.
>
> Unity3D seems like a lot of "lose" to me: for the same amount
> of effort to switch to that, re-base on something else that keeps
> the same supported set of platforms or extends it without dropping
> already supported platforms.
>
> OGRE may be a great suggestion, especially in light of the RealXtend
> folks having already broken a LOT of the ground of an "SL client
> that uses OGRE rendering." Why re-reinvent their wheel?
> Maybe talk to them about Naali and see what goes from there?
>
> --
> Robert "Exile In Paradise" Murphey
> Promise her anything, but give her Exxon unleaded.
>
>
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