On Tue, 7 Mar 2023 15:20:50 GMT, Lukasz Kostyra <lkost...@openjdk.org> wrote:
>> Issue happened during setting a new Scene - updating a new View was done >> while the Window reference it kept was null. This caused it to default >> scaling values to 1.0f (or 100%) while processing a resize notification, >> which for high DPI screens with scaling different than 100% caused UI issues. >> >> Resolved by splitting `_setView()` native call into two parts - first one >> sets the view, then back in JVM side we set a correct Window reference, then >> we trigger the notification. It has to be triggered from native side, >> because Windows backend of Glass sends back new width/height pulled from >> WinAPI `::GetClientRect()` call. >> >> In process of working on this issue I also found another scenario causing >> the same problem - calling `Stage.setScene()` after `Stage.show()`. The >> patch fixed that case as well. >> >> Added a system test which is supposed to check for above issues. I didn't >> limit it to run only on platforms with UI scaling enabled because it also >> serves as a good sanity check in case there are some other changes to code >> that might move/scale the UI unwantingly. I tested this patch both on macOS >> Ventura and Windows 11, with `d9c091f` all tests pass while without >> `d9c091f` on Windows tests `testShowAndSetScene` and `testSecondSetScene` >> fail as expected. > > Lukasz Kostyra has updated the pull request incrementally with one additional > commit since the last revision: > > Move SetSceneScalingTest to robot test directory I was wondering if that could be an issue, but on my system it was (of course) fine. I changed the test to wait for a Latch instead of checking `wasClicked`. If it timeouts after a few seconds it means the test fails. Checked it again and it seems to be stable now. ------------- PR: https://git.openjdk.org/jfx/pull/1054