On Tue, 7 Mar 2023 14:33:33 GMT, Lukasz Kostyra <lkost...@openjdk.org> wrote:
> Issue happened during setting a new Scene - updating a new View was done > while the Window reference it kept was null. This caused it to default > scaling values to 1.0f (or 100%) while processing a resize notification, > which for high DPI screens with scaling different than 100% caused UI issues. > > Resolved by splitting `_setView()` native call into two parts - first one > sets the view, then back in JVM side we set a correct Window reference, then > we trigger the notification. It has to be triggered from native side, because > Windows backend of Glass sends back new width/height pulled from WinAPI > `::GetClientRect()` call. > > In process of working on this issue I also found another scenario causing the > same problem - calling `Stage.setScene()` after `Stage.show()`. The patch > fixed that case as well. > > Added a system test which is supposed to check for above issues. I didn't > limit it to run only on platforms with UI scaling enabled because it also > serves as a good sanity check in case there are some other changes to code > that might move/scale the UI unwantingly. I tested this patch both on macOS > Ventura and Windows 11, with `d9c091f` all tests pass while without `d9c091f` > on Windows tests `testShowAndSetScene` and `testSecondSetScene` fail as > expected. I'll test and review it. One quick comment: since the newly-added system test uses Robot, the test class will need to move under the `test.robot` hierarchy so it will be correctly excluded unless `-PUSE_ROBOT=true`. ------------- PR: https://git.openjdk.org/jfx/pull/1054