On Tue, 7 Mar 2023 14:39:29 GMT, Kevin Rushforth <k...@openjdk.org> wrote:

>> Issue happened during setting a new Scene - updating a new View was done 
>> while the Window reference it kept was null. This caused it to default 
>> scaling values to 1.0f (or 100%) while processing a resize notification, 
>> which for high DPI screens with scaling different than 100% caused UI issues.
>> 
>> Resolved by splitting `_setView()` native call into two parts - first one 
>> sets the view, then back in JVM side we set a correct Window reference, then 
>> we trigger the notification. It has to be triggered from native side, 
>> because Windows backend of Glass sends back new width/height pulled from 
>> WinAPI `::GetClientRect()` call.
>> 
>> In process of working on this issue I also found another scenario causing 
>> the same problem - calling `Stage.setScene()` after `Stage.show()`. The 
>> patch fixed that case as well.
>> 
>> Added a system test which is supposed to check for above issues. I didn't 
>> limit it to run only on platforms with UI scaling enabled because it also 
>> serves as a good sanity check in case there are some other changes to code 
>> that might move/scale the UI unwantingly. I tested this patch both on macOS 
>> Ventura and Windows 11, with `d9c091f` all tests pass while without 
>> `d9c091f` on Windows tests `testShowAndSetScene` and `testSecondSetScene` 
>> fail as expected.
>
> I'll test and review it. One quick comment: since the newly-added system test 
> uses Robot, the test class will need to move under the `test.robot` hierarchy 
> so it will be correctly excluded unless `-PUSE_ROBOT=true`.

@kevinrushforth my mistake, should be good now!

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PR: https://git.openjdk.org/jfx/pull/1054

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