On 23 Apr 2011, at 23:29, Tom Hill wrote: > On Sat, 2011-04-23 at 13:09 -0500, Kevin Day wrote: >> For those that don't know, World of Warcraft is currently the largest online >> role playing game, with somewhere over 12 million subscribers. >> >> Version 4.1 of the game is expected to be released this Tuesday, which will >> be automatically pushed to all clients. The current Beta version of 4.1 has >> full IPv6 support. In the beta, it's automatically enabled if you have >> native IPv6 (non-6to4, non-Teredo). While Blizzard has been pretty silent >> about this, barring a last minute revert or delay of this patch, there are >> suddenly going to be a bunch more users that can potentially use IPv6. And >> these users are the type who are going to be especially sensitive to >> latency, jitter and packet loss, since this is a real-time game platform. >> >> For those of you with Help Desks who have to support users like this, the >> associated setting in the game's Options menu is apparently called "Enable >> IPv6 when available". It's apparently grayed out if you do not have IPv6 at >> all, unchecked by default if you are on 6to4 or Teredo, and checked by >> default if you are on native v6. The tooltip says: "Enables the use of IPv6, >> the technology behind the next-generation Internet. Requires IPv6 >> connectivity to the internet. Checking this box without IPv6 connectivity >> may prevent you from playing WoW." >> >> Anyone from Activision/Blizzard who would like to chime in with more >> details? :) > > I can't say that I'm from Blizzard, but I'm *seriously* impressed by > them for making this happen. Kudos to Blizzard!
Confirmed in patch notes: http://us.battle.net/wow/en/game/patch-notes/ptr-patch-notes Tim