On 23 Apr 2011, at 23:29, Tom Hill wrote:

> On Sat, 2011-04-23 at 13:09 -0500, Kevin Day wrote:
>> For those that don't know, World of Warcraft is currently the largest online 
>> role playing game, with somewhere over 12 million subscribers.
>> 
>> Version 4.1 of the game is expected to be released this Tuesday, which will 
>> be automatically pushed to all clients. The current Beta version of 4.1 has 
>> full IPv6 support. In the beta, it's automatically enabled if you have 
>> native IPv6 (non-6to4, non-Teredo). While Blizzard has been pretty silent 
>> about this, barring a last minute revert or delay of this patch, there are 
>> suddenly going to be a bunch more users that can potentially use IPv6. And 
>> these users are the type who are going to be especially sensitive to 
>> latency, jitter and packet loss, since this is a real-time game platform.
>> 
>> For those of you with Help Desks who have to support users like this, the 
>> associated setting in the game's Options menu is apparently called "Enable 
>> IPv6 when available". It's apparently grayed out if you do not have IPv6 at 
>> all, unchecked by default if you are on 6to4 or Teredo, and checked by 
>> default if you are on native v6. The tooltip says: "Enables the use of IPv6, 
>> the technology behind the next-generation Internet. Requires IPv6 
>> connectivity to the internet. Checking this box without IPv6 connectivity 
>> may prevent you from playing WoW."
>> 
>> Anyone from Activision/Blizzard who would like to chime in with more 
>> details? :)
> 
> I can't say that I'm from Blizzard, but I'm *seriously* impressed by
> them for making this happen. Kudos to Blizzard!

Confirmed in patch notes:

http://us.battle.net/wow/en/game/patch-notes/ptr-patch-notes

Tim


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