On Sat, 2011-04-23 at 13:09 -0500, Kevin Day wrote: > For those that don't know, World of Warcraft is currently the largest online > role playing game, with somewhere over 12 million subscribers. > > Version 4.1 of the game is expected to be released this Tuesday, which will > be automatically pushed to all clients. The current Beta version of 4.1 has > full IPv6 support. In the beta, it's automatically enabled if you have native > IPv6 (non-6to4, non-Teredo). While Blizzard has been pretty silent about > this, barring a last minute revert or delay of this patch, there are suddenly > going to be a bunch more users that can potentially use IPv6. And these users > are the type who are going to be especially sensitive to latency, jitter and > packet loss, since this is a real-time game platform. > > For those of you with Help Desks who have to support users like this, the > associated setting in the game's Options menu is apparently called "Enable > IPv6 when available". It's apparently grayed out if you do not have IPv6 at > all, unchecked by default if you are on 6to4 or Teredo, and checked by > default if you are on native v6. The tooltip says: "Enables the use of IPv6, > the technology behind the next-generation Internet. Requires IPv6 > connectivity to the internet. Checking this box without IPv6 connectivity may > prevent you from playing WoW." > > Anyone from Activision/Blizzard who would like to chime in with more details? > :)
I can't say that I'm from Blizzard, but I'm *seriously* impressed by them for making this happen. Kudos to Blizzard! Tom