Same with compute resources, tbh. Give 'em a new stack of racks: "Oh, this service that didn't even exist last year now requires 10,000 CPU cores kthxbye."
Also, https://twitter.com/iamdevloper/status/926458505355235328?s=20 "1969: -what're you doing with that 2KB of RAM? -sending people to the moon 2017: -what're you doing with that 1.5GB of RAM? -running Slack" On Fri., Jan. 24, 2020, 06:52 Aaron Gould <aar...@gvtc.com> wrote: > Thanks Hugo, very interesting. Induced demand. Someone said recently… > they’ve seen that no matter how much bandwidth you give a customer, they > will eventually figure out how to use it. (whether they realize it or not… > I guess it just happens) > > > > -Aaron > > > > *From:* NANOG [mailto:nanog-boun...@nanog.org] *On Behalf Of *Hugo > Slabbert > *Sent:* Thursday, January 23, 2020 11:44 AM > *To:* Tom Beecher > *Cc:* NANOG list > *Subject:* Re: akamai yesterday - what in the world was that > > > > > This just follows the same rules as networks have always seemed to; If > you build it, they will come, and you'll have to build more. :) > > > > https://en.m.wikipedia.org/wiki/Induced_demand > > > > :-) > > > > > > On Thu., Jan. 23, 2020, 09:40 Tom Beecher <beec...@beecher.cc> wrote: > > I think this is a tribute to how we’ve built and upgraded networks for > capacity and speed. > > > > I think it's spot on. > > > > In years past it made more sense to distribute smaller , incremental > patches. More work on the software side, but it was likely a better option > than getting blasted on Twitter because "OMG I WANT TO PLAY AND MY DOWNLOAD > IS TAKING 8 HOURS". > > > > This just follows the same rules as networks have always seemed to; If you > build it, they will come, and you'll have to build more. :) > > > > On Thu, Jan 23, 2020 at 11:57 AM Jared Mauch <ja...@puck.nether.net> > wrote: > > > > > On Jan 23, 2020, at 11:52 AM, Valdis Klētnieks <valdis.kletni...@vt.edu> > wrote: > > > > On Thu, 23 Jan 2020 17:13:15 +0100, Bryan Holloway said: > > > >> Game releases are hardly a new thing, but these last two events seem to > >> be almost an order of magnitude higher than what we're used to (at least > >> on our predominantly eyeball network.) > >> > >> Any thoughts from the community? We're taking steps to accommodate, but > >> from a capacity-planning perspective, this seems non-linear to me. > > > > Be prepared for an entire new world of hurt this holiday season. Sony > has already > > confirmed that PS5 releases will ship on 100Gbyte blu-ray disks. Which > means that > > download sizes will be comparable… > > There’s also the “we will stream you all the data things” I keep hearing > about like the > Consoles without discs or some other thing I can’t remember the name of. > > I think this is a tribute to how we’ve built and upgraded networks for > capacity and speed. > > - Jared > >