> > I think this is a tribute to how we’ve built and upgraded networks for > capacity and speed. >
I think it's spot on. In years past it made more sense to distribute smaller , incremental patches. More work on the software side, but it was likely a better option than getting blasted on Twitter because "OMG I WANT TO PLAY AND MY DOWNLOAD IS TAKING 8 HOURS". This just follows the same rules as networks have always seemed to; If you build it, they will come, and you'll have to build more. :) On Thu, Jan 23, 2020 at 11:57 AM Jared Mauch <ja...@puck.nether.net> wrote: > > > > On Jan 23, 2020, at 11:52 AM, Valdis Klētnieks <valdis.kletni...@vt.edu> > wrote: > > > > On Thu, 23 Jan 2020 17:13:15 +0100, Bryan Holloway said: > > > >> Game releases are hardly a new thing, but these last two events seem to > >> be almost an order of magnitude higher than what we're used to (at least > >> on our predominantly eyeball network.) > >> > >> Any thoughts from the community? We're taking steps to accommodate, but > >> from a capacity-planning perspective, this seems non-linear to me. > > > > Be prepared for an entire new world of hurt this holiday season. Sony > has already > > confirmed that PS5 releases will ship on 100Gbyte blu-ray disks. Which > means that > > download sizes will be comparable… > > There’s also the “we will stream you all the data things” I keep hearing > about like the > Consoles without discs or some other thing I can’t remember the name of. > > I think this is a tribute to how we’ve built and upgraded networks for > capacity and speed. > > - Jared > >