On Tue, 15 May 2007 [EMAIL PROTECTED] wrote:

> You are right. There *is* a big difference between these two...  
> :-))))) Could you please fix your fix?

        Only when you fix the code so it doesn't crash on my systems.

        *before* yuvdeinterlace crashed.

        *after* it does not crash.

        Since yuvmotionfps is based on an older version of the deinterlacer
        logic the problem, I think remains.  IF that is incorrect I can
        add yuvmotionfps to mjegtools CVS and you can "fix" it (since it
        appears to be an abandoned program).

        I do not fix programs which 1) are working and 2) do not crash :)  So, 
        no - I am not going to fix yuvdeinterlace.   If you need an account 
        on the system where it will crash with the OLD way of doing things 
        let me know - that can be arranged.

        If yuvmotionfps works and doesn't crash then I have to say the same 
        thing ;)

        BUT the concept of vastly overallocating buffers strikes me as nonsense.
        Why can't the code properly check the boundary conditions and NOT
        "overshoot" (and thus access areas outside the frame)?  Is that too 
        hard?  (a few more lines of code perhaps ;)? 

        'night.

        Steven Schultz


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