--- [EMAIL PROTECTED] wrote:
> 
> > So if for example you had an image of a building against a blue sky,
if
> > you looked closely next to the edge of the building there would be
> > ghosts of the building edge adjacent to the edge in the playback image

> > of the blue sky.  Credit lettering and station ID bugs also exhibit
the
> > ghosting due to the sharp edge transitions they create.  The ghosts 
> > will be faint, and from a normal TV viewing distance, you will likely 
> > not see them, but if you look right up next to the TV, you should see 
> > them.
> 
> I'm seeing these sorts of artifacts in the DV right from the camera,
> actually.  Actually a little different - I'll see a ghost image of an
> entire dark area shifted off quite a few pixels, Not at all sure what
> to make of that.

I'm not sure that's the same thing I was seeing from --reduce-hf.  A good
description of the ghosts is to think of how ripples in a smooth pond
would look from a single pebble dropped into the center.  Imagine the same
effect next to sharp edges in the video and you will have a good idea of
what it looks like.  Actually, I've seen the identical ringing from still
image jpeg done poorly, and since mpeg at it's core is really just a
variant on still image jpeg, it's not surprising that the same artifacts
can occur.
 
> I'll have to try some clean DV footage in sunlight to see what the
> effects are in that case.  I guess I shouldn't need any of these
> tricks for that.

If your camera CCD is decent quality, you should have a markedly better
source image than anything I have to use.  All of mine were from broadcast
(cable) captures of NTSC over DC10+'s.  As I indicated in another message,
I did not see the ringing effect in the source mjpegs when played over a
DC10+, only in the mpeg stream played over an H+, and only when using the
--reduce-hf flag.

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