I checked mesa-18.3.0 sources under src/gallium/drivers/r600 and compared with those of xenocara. File names are all same, however, individual sizes are very different for most of those, which would not permit me to copy those to xenocara...
Kenji 2018年12月6日(木) 15:14 岡本健二 <keokn...@gmail.com>: > also, it stull has some bugs, because the colors of some > parts are different from those of original ones. > > Kenji > > > 2018年12月6日(木) 15:10 岡本健二 <keokn...@gmail.com>: > >> Sorry, I'm a novice to OpenBSD. >> Yes, it's current branch of xenocara. >> I updated my xenocara (stable) to that current, and build new xenocara >> here. >> >> Wow, it makes the Jahshaka works! >> >> However, it still has some bugs, because it moves and stop suddenly and >> then >> move again. Whine the animation stops, the system seems to halting... >> >> Anyway it makes much advance, I included the screenshot of it. >> >> Kenji >> >> PS: sorry tfrohwein, this is doubled to you >> >> 2018年12月6日(木) 13:26 岡本健二 <keokn...@gmail.com>: >> >>> in-current means stable 6.4? >>> >>> Kenji >>> >>> 2018年12月5日(水) 23:58 tfrohw...@fastmail.com <tfrohw...@fastmail.com>: >>> >>>> On December 5, 2018 9:41:44 AM UTC, "岡本健二" <keokn...@gmail.com> wrote: >>>> >This errors come from >>>> >/usr/xenocara/lib/mesa/src/gallium/drivers/r600/r600_state_common.c. >>>> >The mesa version of OpenBSD6.4 is 13.0.6. >>>> >I'm running this Jahshaka on Ubutu 18.04, where the mesa version is >>>> >18.x. >>>> > >>>> >So, it may be the mesa problem... >>>> > >>>> >Kenji >>>> > >>>> > >>>> >2018年12月4日(火) 16:19 岡本健二 <keokn...@gmail.com>: >>>> > >>>> >> I'm using AMD HD6450 graphic card which I reported before, and faced >>>> >a >>>> >> curious thing >>>> >> during running Jahshaka Studio (dev version 7.03a). >>>> >> To run Jahshaka on OpenBSD 6.4 I needed to delete google breakpad >>>> >> temporally, which >>>> >> is not the problem now. >>>> >> >>>> >> After start to run 'Jahshaka Studio', I got start 3D animation sample >>>> >> 'Skeletal Animation' data to load, then >>>> >> I got many errors included below which seems to come from radeon drm >>>> >> driver's bug to me. >>>> >> If you interested please check it. >>>> >> >>>> >> Thanks in advance >>>> >> >>>> >> Kenji >>>> >> >>>> >> >>>> >>>> There's a known bug where the shader on r600 uses too many registers: >>>> >>>> https://bugs.freedesktop.org/show_bug.cgi?id=99349 >>>> >>>> I encountered this bug with godot on a Radeon HD 7570, too, and it went >>>> away with the updated mesa that's in -current. >>>> >>>