also, it stull has some bugs, because the colors of some parts are different from those of original ones.
Kenji 2018年12月6日(木) 15:10 岡本健二 <keokn...@gmail.com>: > Sorry, I'm a novice to OpenBSD. > Yes, it's current branch of xenocara. > I updated my xenocara (stable) to that current, and build new xenocara > here. > > Wow, it makes the Jahshaka works! > > However, it still has some bugs, because it moves and stop suddenly and > then > move again. Whine the animation stops, the system seems to halting... > > Anyway it makes much advance, I included the screenshot of it. > > Kenji > > PS: sorry tfrohwein, this is doubled to you > > 2018年12月6日(木) 13:26 岡本健二 <keokn...@gmail.com>: > >> in-current means stable 6.4? >> >> Kenji >> >> 2018年12月5日(水) 23:58 tfrohw...@fastmail.com <tfrohw...@fastmail.com>: >> >>> On December 5, 2018 9:41:44 AM UTC, "岡本健二" <keokn...@gmail.com> wrote: >>> >This errors come from >>> >/usr/xenocara/lib/mesa/src/gallium/drivers/r600/r600_state_common.c. >>> >The mesa version of OpenBSD6.4 is 13.0.6. >>> >I'm running this Jahshaka on Ubutu 18.04, where the mesa version is >>> >18.x. >>> > >>> >So, it may be the mesa problem... >>> > >>> >Kenji >>> > >>> > >>> >2018年12月4日(火) 16:19 岡本健二 <keokn...@gmail.com>: >>> > >>> >> I'm using AMD HD6450 graphic card which I reported before, and faced >>> >a >>> >> curious thing >>> >> during running Jahshaka Studio (dev version 7.03a). >>> >> To run Jahshaka on OpenBSD 6.4 I needed to delete google breakpad >>> >> temporally, which >>> >> is not the problem now. >>> >> >>> >> After start to run 'Jahshaka Studio', I got start 3D animation sample >>> >> 'Skeletal Animation' data to load, then >>> >> I got many errors included below which seems to come from radeon drm >>> >> driver's bug to me. >>> >> If you interested please check it. >>> >> >>> >> Thanks in advance >>> >> >>> >> Kenji >>> >> >>> >> >>> >>> There's a known bug where the shader on r600 uses too many registers: >>> >>> https://bugs.freedesktop.org/show_bug.cgi?id=99349 >>> >>> I encountered this bug with godot on a Radeon HD 7570, too, and it went >>> away with the updated mesa that's in -current. >>> >>