On Nov 13, 2015 5:25 AM, "Iago Toral" <ito...@igalia.com> wrote: > > On Wed, 2015-11-11 at 17:26 -0800, Jason Ekstrand wrote: > > --- > > src/glsl/nir/nir.h | 2 +- > > src/glsl/nir/nir_lower_tex.c | 19 +++++++++++++++---- > > 2 files changed, 16 insertions(+), 5 deletions(-) > > > > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h > > index 41125b1..2299ece 100644 > > --- a/src/glsl/nir/nir.h > > +++ b/src/glsl/nir/nir.h > > @@ -1981,7 +1981,7 @@ typedef struct nir_lower_tex_options { > > unsigned saturate_r; > > } nir_lower_tex_options; > > > > -void nir_lower_tex(nir_shader *shader, > > +bool nir_lower_tex(nir_shader *shader, > > const nir_lower_tex_options *options); > > > > void nir_lower_idiv(nir_shader *shader); > > diff --git a/src/glsl/nir/nir_lower_tex.c b/src/glsl/nir/nir_lower_tex.c > > index 8aaa48a..21ed103 100644 > > --- a/src/glsl/nir/nir_lower_tex.c > > +++ b/src/glsl/nir/nir_lower_tex.c > > @@ -41,6 +41,7 @@ > > typedef struct { > > nir_builder b; > > const nir_lower_tex_options *options; > > + bool progress; > > } lower_tex_state; > > > > static void > > @@ -239,15 +240,21 @@ nir_lower_tex_block(nir_block *block, void *void_state) > > /* If we are clamping any coords, we must lower projector first > > * as clamping happens *after* projection: > > */ > > - if (lower_txp || sat_mask) > > + if (lower_txp || sat_mask) { > > project_src(b, tex); > > + state->progress = true; > > + } > > > > if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) && > > - state->options->lower_rect) > > + state->options->lower_rect) { > > lower_rect(b, tex); > > + state->progress = true; > > + } > > > > - if (sat_mask) > > + if (sat_mask) { > > saturate_src(b, tex, sat_mask); > > + state->progress = true; > > + } > > } > > > > return true; > > @@ -264,13 +271,17 @@ nir_lower_tex_impl(nir_function_impl *impl, lower_tex_state *state) > > nir_metadata_dominance); > > } > > > > -void > > +bool > > nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options) > > { > > lower_tex_state state; > > state.options = options; > > + state.progress = false; > > + > > nir_foreach_overload(shader, overload) { > > if (overload->impl) > > nir_lower_tex_impl(overload->impl, &state); > > } > > + > > + return state.progress; > > } > > If we are making this change then we also want to make the call to this > pass use OPT() instead of OPT_V() in brw_preprocess_nir(), so it is > consistent with patch 3 in this series.
Good call. Will do. > With that change, > Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> > > Iago >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev