--- src/glsl/nir/nir.h | 2 +- src/glsl/nir/nir_lower_tex.c | 19 +++++++++++++++---- 2 files changed, 16 insertions(+), 5 deletions(-)
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index 41125b1..2299ece 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1981,7 +1981,7 @@ typedef struct nir_lower_tex_options { unsigned saturate_r; } nir_lower_tex_options; -void nir_lower_tex(nir_shader *shader, +bool nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options); void nir_lower_idiv(nir_shader *shader); diff --git a/src/glsl/nir/nir_lower_tex.c b/src/glsl/nir/nir_lower_tex.c index 8aaa48a..21ed103 100644 --- a/src/glsl/nir/nir_lower_tex.c +++ b/src/glsl/nir/nir_lower_tex.c @@ -41,6 +41,7 @@ typedef struct { nir_builder b; const nir_lower_tex_options *options; + bool progress; } lower_tex_state; static void @@ -239,15 +240,21 @@ nir_lower_tex_block(nir_block *block, void *void_state) /* If we are clamping any coords, we must lower projector first * as clamping happens *after* projection: */ - if (lower_txp || sat_mask) + if (lower_txp || sat_mask) { project_src(b, tex); + state->progress = true; + } if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) && - state->options->lower_rect) + state->options->lower_rect) { lower_rect(b, tex); + state->progress = true; + } - if (sat_mask) + if (sat_mask) { saturate_src(b, tex, sat_mask); + state->progress = true; + } } return true; @@ -264,13 +271,17 @@ nir_lower_tex_impl(nir_function_impl *impl, lower_tex_state *state) nir_metadata_dominance); } -void +bool nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options) { lower_tex_state state; state.options = options; + state.progress = false; + nir_foreach_overload(shader, overload) { if (overload->impl) nir_lower_tex_impl(overload->impl, &state); } + + return state.progress; } -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev