On Thu, Oct 22, 2015 at 2:34 AM, Neil Roberts <n...@linux.intel.com> wrote: > Previously this extension was only enabled when blitting between two > multisampled buffers. However I don't think it does any harm to just > enable it all the time. The ‘enable’ option is used instead of > ‘require’ so that the shader will still compile if the extension isn't > available in the cases where it isn't used. This will make the next > patch simpler because it wants to add another optional extension. > --- > src/mesa/drivers/common/meta_blit.c | 16 ++-------------- > 1 file changed, 2 insertions(+), 14 deletions(-) > > diff --git a/src/mesa/drivers/common/meta_blit.c > b/src/mesa/drivers/common/meta_blit.c > index b92c2e2..496ce45 100644 > --- a/src/mesa/drivers/common/meta_blit.c > +++ b/src/mesa/drivers/common/meta_blit.c > @@ -357,17 +357,11 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, > shader_index == BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY || > shader_index == BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY) { > char *sample_index; > - const char *arb_sample_shading_extension_string; > > if (dst_is_msaa) { > - arb_sample_shading_extension_string = "#extension > GL_ARB_sample_shading : enable"; > sample_index = "gl_SampleID"; > name = "depth MSAA copy"; > } else { > - /* Don't need that extension, since we're drawing to a > single-sampled > - * destination. > - */ > - arb_sample_shading_extension_string = ""; > /* From the GL 4.3 spec: > * > * "If there is a multisample buffer (the value of > SAMPLE_BUFFERS > @@ -397,7 +391,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, > fs_source = ralloc_asprintf(mem_ctx, > "#version 130\n" > "#extension GL_ARB_texture_multisample : > enable\n" > - "%s\n" > + "#extension GL_ARB_sample_shading : > enable\n" > "uniform sampler2DMS%s texSampler;\n" > "in %s texCoords;\n" > "out vec4 out_color;\n" > @@ -406,7 +400,6 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, > "{\n" > " gl_FragDepth = texelFetch(texSampler, > i%s(texCoords), %s).r;\n" > "}\n", > - arb_sample_shading_extension_string, > sampler_array_suffix, > texcoord_type, > texcoord_type, > @@ -416,14 +409,12 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, > * sample). Yes, this is ridiculous. > */ > char *sample_resolve; > - const char *arb_sample_shading_extension_string; > const char *merge_function; > name = ralloc_asprintf(mem_ctx, "%svec4 MSAA %s", > vec4_prefix, > dst_is_msaa ? "copy" : "resolve"); > > if (dst_is_msaa) { > - arb_sample_shading_extension_string = "#extension > GL_ARB_sample_shading : enable"; > sample_resolve = ralloc_asprintf(mem_ctx, " out_color = > texelFetch(texSampler, i%s(texCoords), gl_SampleID);", texcoord_type); > merge_function = ""; > } else { > @@ -439,8 +430,6 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, > "vec4 merge(vec4 a, vec4 b) { return (a + b); }\n"; > } > > - arb_sample_shading_extension_string = ""; > - > /* We're assuming power of two samples for this resolution > procedure. > * > * To avoid losing any floating point precision if the samples all > @@ -496,7 +485,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, > fs_source = ralloc_asprintf(mem_ctx, > "#version 130\n" > "#extension GL_ARB_texture_multisample : > enable\n" > - "%s\n" > + "#extension GL_ARB_sample_shading : > enable\n" > "#define gvec4 %svec4\n" > "uniform %ssampler2DMS%s texSampler;\n" > "in %s texCoords;\n" > @@ -507,7 +496,6 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, > "{\n" > "%s\n" /* sample_resolve */ > "}\n", > - arb_sample_shading_extension_string, > vec4_prefix, > vec4_prefix, > sampler_array_suffix, > -- > 1.9.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev