On 10/17/2015 10:07 AM, Brian Paul wrote:
On 10/17/2015 07:04 AM, Rob Clark wrote:
On Fri, Oct 16, 2015 at 11:11 PM, Brian Paul <bri...@vmware.com> wrote:
Hi Rob,

Your recent commit "nir: remove dependency on glsl" broke the build
for MSVC
and MinGW.

For MSVC:

[...]
   Linking
build\windows-x86-debug\gallium\tests\graw\occlusion-query.exe ...
   Linking build\windows-x86-debug\gallium\tests\graw\quad-sample.exe
...
glsl.lib(loop_controls.obj) : error LNK2001: unresolved external symbol
"public: static struct glsl_type const * const glsl_type::bool_type"
(?bool_type@glsl_type@@2QBU1@B)
glsl.lib(lower_discard_flow.obj) : error LNK2001: unresolved external
symbol
"public: static struct glsl_type const * const glsl_type::bool_type"
(?bool_type@glsl_type@@2QBU1@B)
[...]
glsl.lib(builtin_functions.obj) : error LNK2001: unresolved external
symbol
"public: static struct glsl_type const * const glsl_type::float_type"
(?float_type@glsl_type@@2QBU1@B)
[...]
mesa.lib(ff_fragment_shader.obj) : error LNK2001: unresolved external
symbol
"public: static struct glsl_type const * const
glsl_type::sampler2DShadow_type"
(?sampler2DShadow_type@glsl_type@@2QBU1@B)
[etc. for hundreds more]



For MinGW:
[...]
   Linking build/windows-x86-debug/gallium/tests/graw/fs-write-z.exe ...
   Linking build/windows-x86-debug/gallium/targets/osmesa/osmesa.dll ...
   Linking
build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll ...
build/windows-x86-debug/mesa/libmesa.a(ir_to_mesa.o): In function
`reladdr_to_temp':
/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:793:

undefined reference to `glsl_type::vec4_type'
build/windows-x86-debug/mesa/libmesa.a(ir_to_mesa.o): In function
`visit':
/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1092:

undefined reference to `glsl_type::vec4_type'
/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1115:

undefined reference to `glsl_type::vec4_type'
/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1487:

undefined reference to `glsl_type::float_type'
/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1497:

undefined reference to `glsl_type::float_type'
/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1871:

undefined reference to `glsl_type::vec4_type'
/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1883:

undefined reference to `glsl_type::vec4_type'


Hopefully it's something simple to fix.

these types should all be coming from glsl_types.cpp which moved into
NIR..

I've no idea about MSVC or MinGW builds.. (I did at least fix up the
scons build, although in not a very pretty way..).  I guess the best
thing I could suggest is to:

   git show -M b9b40ef9b7644ea24768bc8b7464b1719efe99bf

and make equivalent changes in whatever build files MSVC/MinGW uses??

Yeah, that's what I did.

Actually, I'm kind of hoping we can find a cleaner fix for scons. Maybe Jose can take a look when he has time.

-Brian


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