On Sat, Oct 17, 2015 at 12:07 PM, Brian Paul <bri...@vmware.com> wrote: > On 10/17/2015 07:04 AM, Rob Clark wrote: >> >> On Fri, Oct 16, 2015 at 11:11 PM, Brian Paul <bri...@vmware.com> wrote: >>> >>> Hi Rob, >>> >>> Your recent commit "nir: remove dependency on glsl" broke the build for >>> MSVC >>> and MinGW. >>> >>> For MSVC: >>> >>> [...] >>> Linking build\windows-x86-debug\gallium\tests\graw\occlusion-query.exe >>> ... >>> Linking build\windows-x86-debug\gallium\tests\graw\quad-sample.exe ... >>> glsl.lib(loop_controls.obj) : error LNK2001: unresolved external symbol >>> "public: static struct glsl_type const * const glsl_type::bool_type" >>> (?bool_type@glsl_type@@2QBU1@B) >>> glsl.lib(lower_discard_flow.obj) : error LNK2001: unresolved external >>> symbol >>> "public: static struct glsl_type const * const glsl_type::bool_type" >>> (?bool_type@glsl_type@@2QBU1@B) >>> [...] >>> glsl.lib(builtin_functions.obj) : error LNK2001: unresolved external >>> symbol >>> "public: static struct glsl_type const * const glsl_type::float_type" >>> (?float_type@glsl_type@@2QBU1@B) >>> [...] >>> mesa.lib(ff_fragment_shader.obj) : error LNK2001: unresolved external >>> symbol >>> "public: static struct glsl_type const * const >>> glsl_type::sampler2DShadow_type" >>> (?sampler2DShadow_type@glsl_type@@2QBU1@B) >>> [etc. for hundreds more] >>> >>> >>> >>> For MinGW: >>> [...] >>> Linking build/windows-x86-debug/gallium/tests/graw/fs-write-z.exe ... >>> Linking build/windows-x86-debug/gallium/targets/osmesa/osmesa.dll ... >>> Linking build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll >>> ... >>> build/windows-x86-debug/mesa/libmesa.a(ir_to_mesa.o): In function >>> `reladdr_to_temp': >>> >>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:793: >>> undefined reference to `glsl_type::vec4_type' >>> build/windows-x86-debug/mesa/libmesa.a(ir_to_mesa.o): In function >>> `visit': >>> >>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1092: >>> undefined reference to `glsl_type::vec4_type' >>> >>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1115: >>> undefined reference to `glsl_type::vec4_type' >>> >>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1487: >>> undefined reference to `glsl_type::float_type' >>> >>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1497: >>> undefined reference to `glsl_type::float_type' >>> >>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1871: >>> undefined reference to `glsl_type::vec4_type' >>> >>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1883: >>> undefined reference to `glsl_type::vec4_type' >>> >>> >>> Hopefully it's something simple to fix. >> >> >> these types should all be coming from glsl_types.cpp which moved into >> NIR.. >> >> I've no idea about MSVC or MinGW builds.. (I did at least fix up the >> scons build, although in not a very pretty way..). I guess the best >> thing I could suggest is to: >> >> git show -M b9b40ef9b7644ea24768bc8b7464b1719efe99bf >> >> and make equivalent changes in whatever build files MSVC/MinGW uses?? > > > Yeah, that's what I did. >
ahh, I just saw you pushed a patch.. thanks :-) I'm glad you managed to figure it out.. I actually don't have any windows machine (at home or work) so would have been difficult for me to debug. Sorry about breaking things. BR, -R _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev