On Sat, Oct 17, 2015 at 12:17 PM, Brian Paul <bri...@vmware.com> wrote: > On 10/17/2015 10:13 AM, Rob Clark wrote: >> >> On Sat, Oct 17, 2015 at 12:07 PM, Brian Paul <bri...@vmware.com> wrote: >>> >>> On 10/17/2015 07:04 AM, Rob Clark wrote: >>>> >>>> >>>> On Fri, Oct 16, 2015 at 11:11 PM, Brian Paul <bri...@vmware.com> wrote: >>>>> >>>>> >>>>> Hi Rob, >>>>> >>>>> Your recent commit "nir: remove dependency on glsl" broke the build for >>>>> MSVC >>>>> and MinGW. >>>>> >>>>> For MSVC: >>>>> >>>>> [...] >>>>> Linking >>>>> build\windows-x86-debug\gallium\tests\graw\occlusion-query.exe >>>>> ... >>>>> Linking build\windows-x86-debug\gallium\tests\graw\quad-sample.exe >>>>> ... >>>>> glsl.lib(loop_controls.obj) : error LNK2001: unresolved external symbol >>>>> "public: static struct glsl_type const * const glsl_type::bool_type" >>>>> (?bool_type@glsl_type@@2QBU1@B) >>>>> glsl.lib(lower_discard_flow.obj) : error LNK2001: unresolved external >>>>> symbol >>>>> "public: static struct glsl_type const * const glsl_type::bool_type" >>>>> (?bool_type@glsl_type@@2QBU1@B) >>>>> [...] >>>>> glsl.lib(builtin_functions.obj) : error LNK2001: unresolved external >>>>> symbol >>>>> "public: static struct glsl_type const * const glsl_type::float_type" >>>>> (?float_type@glsl_type@@2QBU1@B) >>>>> [...] >>>>> mesa.lib(ff_fragment_shader.obj) : error LNK2001: unresolved external >>>>> symbol >>>>> "public: static struct glsl_type const * const >>>>> glsl_type::sampler2DShadow_type" >>>>> (?sampler2DShadow_type@glsl_type@@2QBU1@B) >>>>> [etc. for hundreds more] >>>>> >>>>> >>>>> >>>>> For MinGW: >>>>> [...] >>>>> Linking build/windows-x86-debug/gallium/tests/graw/fs-write-z.exe >>>>> ... >>>>> Linking build/windows-x86-debug/gallium/targets/osmesa/osmesa.dll >>>>> ... >>>>> Linking >>>>> build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll >>>>> ... >>>>> build/windows-x86-debug/mesa/libmesa.a(ir_to_mesa.o): In function >>>>> `reladdr_to_temp': >>>>> >>>>> >>>>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:793: >>>>> undefined reference to `glsl_type::vec4_type' >>>>> build/windows-x86-debug/mesa/libmesa.a(ir_to_mesa.o): In function >>>>> `visit': >>>>> >>>>> >>>>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1092: >>>>> undefined reference to `glsl_type::vec4_type' >>>>> >>>>> >>>>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1115: >>>>> undefined reference to `glsl_type::vec4_type' >>>>> >>>>> >>>>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1487: >>>>> undefined reference to `glsl_type::float_type' >>>>> >>>>> >>>>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1497: >>>>> undefined reference to `glsl_type::float_type' >>>>> >>>>> >>>>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1871: >>>>> undefined reference to `glsl_type::vec4_type' >>>>> >>>>> >>>>> /var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1883: >>>>> undefined reference to `glsl_type::vec4_type' >>>>> >>>>> >>>>> Hopefully it's something simple to fix. >>>> >>>> >>>> >>>> these types should all be coming from glsl_types.cpp which moved into >>>> NIR.. >>>> >>>> I've no idea about MSVC or MinGW builds.. (I did at least fix up the >>>> scons build, although in not a very pretty way..). I guess the best >>>> thing I could suggest is to: >>>> >>>> git show -M b9b40ef9b7644ea24768bc8b7464b1719efe99bf >>>> >>>> and make equivalent changes in whatever build files MSVC/MinGW uses?? >>> >>> >>> >>> Yeah, that's what I did. >>> >> >> ahh, I just saw you pushed a patch.. thanks :-) >> >> I'm glad you managed to figure it out.. I actually don't have any >> windows machine (at home or work) so would have been difficult for me >> to debug. Sorry about breaking things. > > > It's pretty easy to install MinGW with apt-get or yum, etc. Then, it's just > 'scons platform=windows machine=x86_64 libgl-gdi' or some variation. >
oh, so cross-compile for windows from linux? It didn't even occur to me that this was possible. I'll keep that in mind next time I venture into trying to make build changes BR, -R _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev