Ping, could you please push this patch? It's a pain to use the optimise debug output without it. Thanks.
Reviewed-by: Neil Roberts <n...@linux.intel.com> - Neil Jason Ekstrand <ja...@jlekstrand.net> writes: > This has the better name to use. Aparently, sh->Name is usually 0. > --- > src/glsl/nir/glsl_to_nir.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp > index 6e1dd84..3284bdc 100644 > --- a/src/glsl/nir/glsl_to_nir.cpp > +++ b/src/glsl/nir/glsl_to_nir.cpp > @@ -150,7 +150,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, > if (sh->Program->SamplersUsed & (1 << i)) > num_textures = i; > > - shader->info.name = ralloc_asprintf(shader, "GLSL%d", sh->Name); > + shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); > if (shader_prog->Label) > shader->info.label = ralloc_strdup(shader, shader_prog->Label); > shader->info.num_textures = num_textures; > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev