This has the better name to use. Aparently, sh->Name is usually 0. --- src/glsl/nir/glsl_to_nir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index 6e1dd84..3284bdc 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -150,7 +150,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, if (sh->Program->SamplersUsed & (1 << i)) num_textures = i; - shader->info.name = ralloc_asprintf(shader, "GLSL%d", sh->Name); + shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); if (shader_prog->Label) shader->info.label = ralloc_strdup(shader, shader_prog->Label); shader->info.num_textures = num_textures; -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev