On Friday, October 09, 2015 07:45:20 AM Jason Ekstrand wrote: > This has the better name to use. Aparently, sh->Name is usually 0. > --- > src/glsl/nir/glsl_to_nir.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp > index 6e1dd84..3284bdc 100644 > --- a/src/glsl/nir/glsl_to_nir.cpp > +++ b/src/glsl/nir/glsl_to_nir.cpp > @@ -150,7 +150,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, > if (sh->Program->SamplersUsed & (1 << i)) > num_textures = i; > > - shader->info.name = ralloc_asprintf(shader, "GLSL%d", sh->Name); > + shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); > if (shader_prog->Label) > shader->info.label = ralloc_strdup(shader, shader_prog->Label); > shader->info.num_textures = num_textures; >
Whoops. Right, this is more useful. Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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