On Mon, Oct 12, 2015 at 12:50 AM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > Can we tweak the commit message a bit: > > glsl: move builtin vector types to glsl_types.cpp > > builtin_types.CPP contains a lot more than just vec4_type and friends and > you're not moving all of them.
ok, updated the commit msg[1] (but I assume no point to resend to list just for that) [1] https://github.com/freedreno/mesa/commits/wip-nir-no-glsl BR, -R > On Oct 10, 2015 11:48 AM, "Rob Clark" <robdcl...@gmail.com> wrote: >> >> From: Rob Clark <robcl...@freedesktop.org> >> >> First step at untangling NIR's dependency on glsl_types without bringing >> in the dependency on glsl_symbol_table. The builtin types are now in >> glsl_types (which will end up in NIR), but adding them to the symbol- >> table stays in builtin_types.cpp (which will not be part of NIR). >> >> Signed-off-by: Rob Clark <robcl...@freedesktop.org> >> --- >> src/glsl/builtin_types.cpp | 4 +--- >> src/glsl/glsl_types.cpp | 14 ++++++++++++++ >> 2 files changed, 15 insertions(+), 3 deletions(-) >> >> diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp >> index 0aedbb3..bbdcd19 100644 >> --- a/src/glsl/builtin_types.cpp >> +++ b/src/glsl/builtin_types.cpp >> @@ -43,9 +43,7 @@ >> * convenience pointers (glsl_type::foo_type). >> * @{ >> */ >> -#define DECL_TYPE(NAME, ...) \ >> - const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, >> #NAME); \ >> - const glsl_type *const glsl_type::NAME##_type = >> &glsl_type::_##NAME##_type; >> +#define DECL_TYPE(NAME, ...) >> >> #define STRUCT_TYPE(NAME) \ >> const glsl_type glsl_type::_struct_##NAME##_type = \ >> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp >> index b9cb97c..b0bb2ff 100644 >> --- a/src/glsl/glsl_types.cpp >> +++ b/src/glsl/glsl_types.cpp >> @@ -1713,3 +1713,17 @@ glsl_type::coordinate_components() const >> >> return size; >> } >> + >> +/** >> + * Declarations of type flyweights (glsl_type::_foo_type) and >> + * convenience pointers (glsl_type::foo_type). >> + * @{ >> + */ >> +#define DECL_TYPE(NAME, ...) \ >> + const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, >> #NAME); \ >> + const glsl_type *const glsl_type::NAME##_type = >> &glsl_type::_##NAME##_type; >> + >> +#define STRUCT_TYPE(NAME) >> + >> +#include "builtin_type_macros.h" >> +/** @} */ >> -- >> 2.4.3 >> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev