Can we tweak the commit message a bit: glsl: move builtin vector types to glsl_types.cpp
builtin_types.CPP contains a lot more than just vec4_type and friends and you're not moving all of them. On Oct 10, 2015 11:48 AM, "Rob Clark" <robdcl...@gmail.com> wrote: > > From: Rob Clark <robcl...@freedesktop.org> > > First step at untangling NIR's dependency on glsl_types without bringing > in the dependency on glsl_symbol_table. The builtin types are now in > glsl_types (which will end up in NIR), but adding them to the symbol- > table stays in builtin_types.cpp (which will not be part of NIR). > > Signed-off-by: Rob Clark <robcl...@freedesktop.org> > --- > src/glsl/builtin_types.cpp | 4 +--- > src/glsl/glsl_types.cpp | 14 ++++++++++++++ > 2 files changed, 15 insertions(+), 3 deletions(-) > > diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp > index 0aedbb3..bbdcd19 100644 > --- a/src/glsl/builtin_types.cpp > +++ b/src/glsl/builtin_types.cpp > @@ -43,9 +43,7 @@ > * convenience pointers (glsl_type::foo_type). > * @{ > */ > -#define DECL_TYPE(NAME, ...) \ > - const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \ > - const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type; > +#define DECL_TYPE(NAME, ...) > > #define STRUCT_TYPE(NAME) \ > const glsl_type glsl_type::_struct_##NAME##_type = \ > diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp > index b9cb97c..b0bb2ff 100644 > --- a/src/glsl/glsl_types.cpp > +++ b/src/glsl/glsl_types.cpp > @@ -1713,3 +1713,17 @@ glsl_type::coordinate_components() const > > return size; > } > + > +/** > + * Declarations of type flyweights (glsl_type::_foo_type) and > + * convenience pointers (glsl_type::foo_type). > + * @{ > + */ > +#define DECL_TYPE(NAME, ...) \ > + const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \ > + const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type; > + > +#define STRUCT_TYPE(NAME) > + > +#include "builtin_type_macros.h" > +/** @} */ > -- > 2.4.3 >
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