On Oct 8, 2015 4:03 PM, "Roland Scheidegger" <srol...@vmware.com> wrote: > > Was that because stencil used sampler 1 but sview 0 which looks > definitely wrong as there needs o be a 1:1 mapping between these when > the tex opcodes are used?
I don't remember how the SVIEW declarations work. It was TEX and there were 2 declarations, one was float and the other one was int. I think it's only required for freedreno with TEX. Marek > > Roland > > Am 08.10.2015 um 10:45 schrieb Marek Olšák: > > The problem was that it declared SVIEW but llvmpipe didn't like that for > > some reason. > > > > Marek > > > > On Oct 8, 2015 5:12 AM, "Roland Scheidegger" <srol...@vmware.com > > <mailto:srol...@vmware.com>> wrote: > > > > Am 08.10.2015 um 02:02 schrieb Marek Olšák: > > > Hi Brian, > > > > > > This is the commit that broke DrawPixels on llvmpipe, but not radeonsi > > > and softpipe. It's fixed in v2, which is attached. > > > > > > Marek > > > > > > On Tue, Oct 6, 2015 at 3:26 AM, Marek Olšák <mar...@gmail.com > > <mailto:mar...@gmail.com>> wrote: > > >> From: Marek Olšák <marek.ol...@amd.com <mailto: marek.ol...@amd.com>> > > >> > > >> - there is no connection to user fragment shaders, so having these as > > >> shader variants makes no sense > > >> - don't use Mesa IR, use TGSI > > >> - don't create gl_fragment_program, just create the shader CSO > > >> --- > > >> > > > > I don't quite get from the differences, was the shader actually > > incorrect or is this something which should be fixed in llvmpipe? > > > > Roland > > >
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