Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>
On 10/02/2015 10:13 AM, Samuel Iglesias Gonsalvez wrote:
Use found_top_level_array_stride instead of found_top_level_array_size.
Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>
---
src/mesa/main/shader_query.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index e6d93c3..be4c918 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -1006,7 +1006,7 @@ program_resource_top_level_array_stride(struct
gl_shader_program *shProg,
*/
if (strcmp(name, var_name) == 0) {
array_stride = 0;
- goto found_top_level_array_size;
+ goto found_top_level_array_stride;
}
if (interface->interface_packing != GLSL_INTERFACE_PACKING_STD430) {
@@ -1024,11 +1024,11 @@ program_resource_top_level_array_stride(struct
gl_shader_program *shProg,
} else {
array_stride = 0;
}
- goto found_top_level_array_size;
+ goto found_top_level_array_stride;
}
}
}
-found_top_level_array_size:
+found_top_level_array_stride:
free(interface_name);
free(var_name);
return array_stride;
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