Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>

On 10/02/2015 10:13 AM, Samuel Iglesias Gonsalvez wrote:
Use found_top_level_array_stride instead of found_top_level_array_size.

Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>
---
  src/mesa/main/shader_query.cpp | 6 +++---
  1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index e6d93c3..be4c918 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -1006,7 +1006,7 @@ program_resource_top_level_array_stride(struct 
gl_shader_program *shProg,
                  */
                 if (strcmp(name, var_name) == 0) {
                    array_stride = 0;
-                  goto found_top_level_array_size;
+                  goto found_top_level_array_stride;
                 }
if (interface->interface_packing != GLSL_INTERFACE_PACKING_STD430) {
@@ -1024,11 +1024,11 @@ program_resource_top_level_array_stride(struct 
gl_shader_program *shProg,
              } else {
                 array_stride = 0;
              }
-            goto found_top_level_array_size;
+            goto found_top_level_array_stride;
           }
        }
     }
-found_top_level_array_size:
+found_top_level_array_stride:
     free(interface_name);
     free(var_name);
     return array_stride;

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to