Use found_top_level_array_stride instead of found_top_level_array_size. Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com> --- src/mesa/main/shader_query.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index e6d93c3..be4c918 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -1006,7 +1006,7 @@ program_resource_top_level_array_stride(struct gl_shader_program *shProg, */ if (strcmp(name, var_name) == 0) { array_stride = 0; - goto found_top_level_array_size; + goto found_top_level_array_stride; } if (interface->interface_packing != GLSL_INTERFACE_PACKING_STD430) { @@ -1024,11 +1024,11 @@ program_resource_top_level_array_stride(struct gl_shader_program *shProg, } else { array_stride = 0; } - goto found_top_level_array_size; + goto found_top_level_array_stride; } } } -found_top_level_array_size: +found_top_level_array_stride: free(interface_name); free(var_name); return array_stride; -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev