From ARB_program_query_interface: For the property ARRAY_SIZE, a single integer identifying the number of active array elements of an active variable is written to <params>. The array size returned is in units of the type associated with the property TYPE. For active variables not corresponding to an array of basic types, the value one is written to <params>. If the variable is a shader storage block member in an array with no declared size, the value zero is written to <params>.
Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com> --- src/mesa/main/shader_query.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index a8f7755..a1c80b1 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -1269,8 +1269,12 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg, switch (res->Type) { case GL_UNIFORM: case GL_BUFFER_VARIABLE: + if (RESOURCE_UNI(res)->is_shader_storage && + RESOURCE_UNI(res)->is_unsized_array) + *val = 0; + else *val = MAX2(RESOURCE_UNI(res)->array_elements, 1); - return 1; + return 1; case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: *val = MAX2(_mesa_program_resource_array_size(res), 1); -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev