On 26/09/15 09:51, Jordan Justen wrote: > On 2015-09-25 01:24:46, Samuel Iglesias Gonsalvez wrote: >> Because it counts shader storage blocks too. >> >> Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com> >> --- >> src/glsl/link_uniform_initializers.cpp | 2 +- >> src/glsl/link_uniforms.cpp | 4 ++-- >> src/glsl/linker.cpp | 10 +++++----- >> src/glsl/standalone_scaffolding.cpp | 2 +- >> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 8 ++++---- >> src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 8 ++++---- >> src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 2 +- >> src/mesa/main/mtypes.h | 2 +- >> src/mesa/main/shaderapi.c | 2 +- >> src/mesa/main/shaderobj.c | 2 +- >> src/mesa/main/uniforms.c | 8 ++++---- >> 11 files changed, 25 insertions(+), 25 deletions(-) >> >> diff --git a/src/glsl/link_uniform_initializers.cpp >> b/src/glsl/link_uniform_initializers.cpp >> index 05000fc..f7fbcb0 100644 >> --- a/src/glsl/link_uniform_initializers.cpp >> +++ b/src/glsl/link_uniform_initializers.cpp >> @@ -48,7 +48,7 @@ static unsigned >> get_uniform_block_index(const gl_shader_program *shProg, >> const char *uniformBlockName) >> { >> - for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) { >> + for (unsigned i = 0; i < shProg->NumUniformShaderStorageBlocks; i++) { > > Since UBO and SSBO both fall under the interface blocks category, what > about NumBufferInterfaceBlocks instead? 'Buffer' seems to distinguish > them from interstage interface blocks. >
OK, thanks! I'll use that name instead. Sam > -Jordan > >> if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName)) >> return i; >> } >> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp >> index 1c901e2..7b6c6d6 100644 >> --- a/src/glsl/link_uniforms.cpp >> +++ b/src/glsl/link_uniforms.cpp >> @@ -504,7 +504,7 @@ public: >> if (var->is_interface_instance() && var->type->is_array()) { >> unsigned l = strlen(var->get_interface_type()->name); >> >> - for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { >> + for (unsigned i = 0; i < prog->NumUniformShaderStorageBlocks; >> i++) { >> if (strncmp(var->get_interface_type()->name, >> prog->UniformBlocks[i].Name, >> l) == 0 >> @@ -514,7 +514,7 @@ public: >> } >> } >> } else { >> - for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { >> + for (unsigned i = 0; i < prog->NumUniformShaderStorageBlocks; >> i++) { >> if (strcmp(var->get_interface_type()->name, >> prog->UniformBlocks[i].Name) == 0) { >> ubo_block_index = i; >> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp >> index 9d419ac..d6a62bf 100644 >> --- a/src/glsl/linker.cpp >> +++ b/src/glsl/linker.cpp >> @@ -1187,7 +1187,7 @@ interstage_cross_validate_uniform_blocks(struct >> gl_shader_program *prog) >> for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) { >> int index = link_cross_validate_uniform_block(prog, >> &prog->UniformBlocks, >> - >> &prog->NumUniformBlocks, >> + >> &prog->NumUniformShaderStorageBlocks, >> >> &sh->UniformBlocks[j]); >> >> if (index == -1) { >> @@ -2802,7 +2802,7 @@ check_resources(struct gl_context *ctx, struct >> gl_shader_program *prog) >> unsigned shader_blocks[MESA_SHADER_STAGES] = {0}; >> unsigned total_shader_storage_blocks = 0; >> >> - for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { >> + for (unsigned i = 0; i < prog->NumUniformShaderStorageBlocks; i++) { >> /* Don't check SSBOs for Uniform Block Size */ >> if (!prog->UniformBlocks[i].IsShaderStorage && >> prog->UniformBlocks[i].UniformBufferSize > >> ctx->Const.MaxUniformBlockSize) { >> @@ -2836,7 +2836,7 @@ check_resources(struct gl_context *ctx, struct >> gl_shader_program *prog) >> >> if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) { >> linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", >> - prog->NumUniformBlocks, >> + prog->NumUniformShaderStorageBlocks, >> ctx->Const.MaxCombinedUniformBlocks); >> } else { >> for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { >> @@ -2939,7 +2939,7 @@ check_image_resources(struct gl_context *ctx, struct >> gl_shader_program *prog) >> >> total_image_units += sh->NumImages; >> >> - for (unsigned j = 0; j < prog->NumUniformBlocks; j++) { >> + for (unsigned j = 0; j < prog->NumUniformShaderStorageBlocks; j++) >> { >> int stage_index = prog->UniformBlockStageIndex[i][j]; >> if (stage_index != -1 && >> sh->UniformBlocks[stage_index].IsShaderStorage) >> total_shader_storage_blocks++; >> @@ -3414,7 +3414,7 @@ build_program_resource_list(struct gl_shader_program >> *shProg) >> } >> >> /* Add program uniform blocks and shader storage blocks. */ >> - for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) { >> + for (unsigned i = 0; i < shProg->NumUniformShaderStorageBlocks; i++) { >> bool is_shader_storage = shProg->UniformBlocks[i].IsShaderStorage; >> GLenum type = is_shader_storage ? GL_SHADER_STORAGE_BLOCK : >> GL_UNIFORM_BLOCK; >> if (!add_program_resource(shProg, type, >> diff --git a/src/glsl/standalone_scaffolding.cpp >> b/src/glsl/standalone_scaffolding.cpp >> index e52869f..998b658 100644 >> --- a/src/glsl/standalone_scaffolding.cpp >> +++ b/src/glsl/standalone_scaffolding.cpp >> @@ -101,7 +101,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program >> *shProg) >> >> ralloc_free(shProg->UniformBlocks); >> shProg->UniformBlocks = NULL; >> - shProg->NumUniformBlocks = 0; >> + shProg->NumUniformShaderStorageBlocks = 0; >> for (i = 0; i < MESA_SHADER_STAGES; i++) { >> ralloc_free(shProg->UniformBlockStageIndex[i]); >> shProg->UniformBlockStageIndex[i] = NULL; >> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp >> b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp >> index a2bc5c6..db0d250 100644 >> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp >> @@ -1530,7 +1530,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, >> nir_intrinsic_instr *instr >> */ >> brw_mark_surface_used(prog_data, >> stage_prog_data->binding_table.ubo_start + >> - shader_prog->NumUniformBlocks - 1); >> + shader_prog->NumUniformShaderStorageBlocks - >> 1); >> } >> >> if (has_indirect) { >> @@ -1593,7 +1593,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, >> nir_intrinsic_instr *instr >> */ >> brw_mark_surface_used(prog_data, >> stage_prog_data->binding_table.ubo_start + >> - shader_prog->NumUniformBlocks - 1); >> + shader_prog->NumUniformShaderStorageBlocks - >> 1); >> } >> >> /* Get the offset to read from */ >> @@ -1786,7 +1786,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, >> nir_intrinsic_instr *instr >> >> brw_mark_surface_used(prog_data, >> stage_prog_data->binding_table.ubo_start + >> - shader_prog->NumUniformBlocks - 1); >> + shader_prog->NumUniformShaderStorageBlocks - >> 1); >> } >> >> /* Offset */ >> @@ -1952,7 +1952,7 @@ fs_visitor::nir_emit_ssbo_atomic(const fs_builder &bld, >> */ >> brw_mark_surface_used(prog_data, >> stage_prog_data->binding_table.ubo_start + >> - shader_prog->NumUniformBlocks - 1); >> + shader_prog->NumUniformShaderStorageBlocks - 1); >> } >> >> fs_reg offset = get_nir_src(instr->src[1]); >> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >> b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >> index 2d2e575..5947a8f 100644 >> --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >> @@ -592,7 +592,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr >> *instr) >> >> brw_mark_surface_used(&prog_data->base, >> prog_data->base.binding_table.ubo_start + >> - shader_prog->NumUniformBlocks - 1); >> + shader_prog->NumUniformShaderStorageBlocks - >> 1); >> } >> >> /* Offset */ >> @@ -739,7 +739,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr >> *instr) >> */ >> brw_mark_surface_used(&prog_data->base, >> prog_data->base.binding_table.ubo_start + >> - shader_prog->NumUniformBlocks - 1); >> + shader_prog->NumUniformShaderStorageBlocks - >> 1); >> } >> >> src_reg offset_reg = src_reg(this, glsl_type::uint_type); >> @@ -889,7 +889,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr >> *instr) >> */ >> brw_mark_surface_used(&prog_data->base, >> prog_data->base.binding_table.ubo_start + >> - shader_prog->NumUniformBlocks - 1); >> + shader_prog->NumUniformShaderStorageBlocks - >> 1); >> } >> >> unsigned const_offset = instr->const_index[0]; >> @@ -950,7 +950,7 @@ vec4_visitor::nir_emit_ssbo_atomic(int op, >> nir_intrinsic_instr *instr) >> */ >> brw_mark_surface_used(&prog_data->base, >> prog_data->base.binding_table.ubo_start + >> - shader_prog->NumUniformBlocks - 1); >> + shader_prog->NumUniformShaderStorageBlocks - 1); >> } >> >> src_reg offset = get_nir_src(instr->src[1], 1); >> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp >> b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp >> index 3443e5c..155f9fb 100644 >> --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp >> @@ -1872,7 +1872,7 @@ vec4_visitor::visit(ir_expression *ir) >> */ >> brw_mark_surface_used(&prog_data->base, >> prog_data->base.binding_table.ubo_start + >> - shader_prog->NumUniformBlocks - 1); >> + shader_prog->NumUniformShaderStorageBlocks - >> 1); >> } >> >> if (const_offset_ir) { >> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h >> index d53d99a..c19d95f 100644 >> --- a/src/mesa/main/mtypes.h >> +++ b/src/mesa/main/mtypes.h >> @@ -2687,7 +2687,7 @@ struct gl_shader_program >> */ >> unsigned LastClipDistanceArraySize; >> >> - unsigned NumUniformBlocks; >> + unsigned NumUniformShaderStorageBlocks; >> struct gl_uniform_block *UniformBlocks; >> >> /** >> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c >> index 7866a20..67a27c2 100644 >> --- a/src/mesa/main/shaderapi.c >> +++ b/src/mesa/main/shaderapi.c >> @@ -713,7 +713,7 @@ get_programiv(struct gl_context *ctx, GLuint program, >> GLenum pname, >> if (!has_ubo) >> break; >> >> - for (i = 0; i < shProg->NumUniformBlocks; i++) { >> + for (i = 0; i < shProg->NumUniformShaderStorageBlocks; i++) { >> /* Add one for the terminating NUL character. >> */ >> const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1; >> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c >> index 110a18e..5a12790 100644 >> --- a/src/mesa/main/shaderobj.c >> +++ b/src/mesa/main/shaderobj.c >> @@ -306,7 +306,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program >> *shProg) >> >> ralloc_free(shProg->UniformBlocks); >> shProg->UniformBlocks = NULL; >> - shProg->NumUniformBlocks = 0; >> + shProg->NumUniformShaderStorageBlocks = 0; >> for (i = 0; i < MESA_SHADER_STAGES; i++) { >> ralloc_free(shProg->UniformBlockStageIndex[i]); >> shProg->UniformBlockStageIndex[i] = NULL; >> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c >> index c491707..a8ad90d 100644 >> --- a/src/mesa/main/uniforms.c >> +++ b/src/mesa/main/uniforms.c >> @@ -1002,10 +1002,10 @@ _mesa_UniformBlockBinding(GLuint program, >> if (!shProg) >> return; >> >> - if (uniformBlockIndex >= shProg->NumUniformBlocks) { >> + if (uniformBlockIndex >= shProg->NumUniformShaderStorageBlocks) { >> _mesa_error(ctx, GL_INVALID_VALUE, >> "glUniformBlockBinding(block index %u >= %u)", >> - uniformBlockIndex, shProg->NumUniformBlocks); >> + uniformBlockIndex, shProg->NumUniformShaderStorageBlocks); >> return; >> } >> >> @@ -1054,10 +1054,10 @@ _mesa_ShaderStorageBlockBinding(GLuint program, >> if (!shProg) >> return; >> >> - if (shaderStorageBlockIndex >= shProg->NumUniformBlocks) { >> + if (shaderStorageBlockIndex >= shProg->NumUniformShaderStorageBlocks) { >> _mesa_error(ctx, GL_INVALID_VALUE, >> "glShaderStorageBlockBinding(block index %u >= %u)", >> - shaderStorageBlockIndex, shProg->NumUniformBlocks); >> + shaderStorageBlockIndex, >> shProg->NumUniformShaderStorageBlocks); >> return; >> } >> >> -- >> 2.1.4 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev