On Fri, 2015-09-25 at 10:24 +0200, Samuel Iglesias Gonsalvez wrote: > Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>
Maybe change the commit message to something like: glsl: use correct number of uniform blocks in error message Otherwise: Reviewed-by: Timothy Arceri <t_arc...@yahoo.com.au> > --- > src/glsl/linker.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp > index d6a62bf..be04f5b 100644 > --- a/src/glsl/linker.cpp > +++ b/src/glsl/linker.cpp > @@ -2836,7 +2836,7 @@ check_resources(struct gl_context *ctx, struct > gl_shader_program *prog) > > if (total_uniform_blocks > ctx > ->Const.MaxCombinedUniformBlocks) { > linker_error(prog, "Too many combined uniform blocks > (%d/%d)\n", > - prog->NumUniformShaderStorageBlocks, > + total_uniform_blocks, > ctx->Const.MaxCombinedUniformBlocks); > } else { > for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev