From GLSL 1.50 spec, section 4.1.8 "Structures": "Structures must have at least one member declaration."
So the base_alignment should be higher than zero. Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com> Cc: Ilia Mirkin <imir...@alum.mit.edu> --- src/glsl/glsl_types.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 0ead0f2..8586b2e 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -1511,6 +1511,7 @@ glsl_type::std430_base_alignment(bool row_major) const base_alignment = MAX2(base_alignment, field_type->std430_base_alignment(field_row_major)); } + assert(base_alignment > 0); return base_alignment; } assert(!"not reached"); -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev