From GLSL 1.50 spec, section 4.1.8 "Structures":

"Structures must have at least one member declaration."

So the base_alignment should be higher than zero.

Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>
Cc: Ilia Mirkin <imir...@alum.mit.edu>
---
 src/glsl/glsl_types.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 0ead0f2..8586b2e 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -1511,6 +1511,7 @@ glsl_type::std430_base_alignment(bool row_major) const
          base_alignment = MAX2(base_alignment,
                                
field_type->std430_base_alignment(field_row_major));
       }
+      assert(base_alignment > 0);
       return base_alignment;
    }
    assert(!"not reached");
-- 
2.1.4

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