On Wed, Sep 23, 2015 at 4:36 AM, Eduardo Lima Mitev <el...@igalia.com> wrote: > On 09/23/2015 10:42 AM, Marta Lofstedt wrote: >> From: Marta Lofstedt <marta.lofst...@intel.com> >> >> Updates the _mesa_has_geometry_shaders function to also look >> for OpenGL ES 3.1 contexts that has OES_geometry_shader enabled. >> --- >> src/mesa/main/context.h | 7 +++++-- >> 1 file changed, 5 insertions(+), 2 deletions(-) >> >> diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h >> index 0f7529a..6ce048a 100644 >> --- a/src/mesa/main/context.h >> +++ b/src/mesa/main/context.h >> @@ -328,8 +328,11 @@ _mesa_is_gles31(const struct gl_context *ctx) >> static inline bool >> _mesa_has_geometry_shaders(const struct gl_context *ctx) >> { >> - return _mesa_is_desktop_gl(ctx) && >> - (ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4); >> + return (_mesa_is_gles31(ctx) && >> + ctx->Extensions.OES_geometry_shader) || >> + (_mesa_is_desktop_gl(ctx) && >> + (ctx->Version >= 32 || >> + ctx->Extensions.ARB_geometry_shader4)); > > I think there is unnecessary line breaking, what about: > > return (_mesa_is_gles31(ctx) && ctx->Extensions.OES_geometry_shader) || > (_mesa_is_desktop_gl(ctx) && > (ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4));
This is a good suggestion, but the last line needs to be indented one space more since it's part of the && expression with the line above. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev