On Wed, Sep 23, 2015 at 4:42 AM, Marta Lofstedt <marta.lofst...@linux.intel.com> wrote: > From: Marta Lofstedt <marta.lofst...@intel.com> > > Enable GL_OES_geometry_shader enums for OpenGL ES 3.1. > > Signed-off-by: Marta Lofstedt <marta.lofst...@linux.intel.com> > --- > src/mesa/main/get.c | 18 +++++++++++++++ > src/mesa/main/get_hash_params.py | 50 > ++++++++++++++++++++++++---------------- > 2 files changed, 48 insertions(+), 20 deletions(-) > > diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c > index 926caef..37b2a30 100644 > --- a/src/mesa/main/get.c > +++ b/src/mesa/main/get.c > @@ -454,6 +454,24 @@ static const int extra_gl32_ARB_geometry_shader4[] = { > EXTRA_END > }; > > +static const int extra_ARB_geometry_shader4_OES_geometry_shader[] = { > + EXTRA_VERSION_32, > + EXT(ARB_geometry_shader4), > + EXT(OES_geometry_shader), > + EXTRA_END
Fun. This actually works, since it matches GL 3.2+, GLES 3.2+, or if you have either of those exts. There's the unfortunate situation if you have OES_geometry_shader4 enabled but not GL 3.2, but I'm certainly willing to overlook such theoretical possibilities. (Esp since fixing them leads to a lot more complications.) > +}; > + > +static const int extra_version_32_OES_geometry_shader[] = { > + EXTRA_VERSION_32, > + EXT(OES_geometry_shader), > + EXTRA_END > +}; > + > +static const int extra_ARB_viewport_array_OES_geometry_shader[] = { > + EXT(ARB_viewport_array), > + EXT(OES_geometry_shader), > + EXTRA_END > +}; > static const int extra_gl40_ARB_sample_shading[] = { > EXTRA_VERSION_40, > EXT(ARB_sample_shading), > diff --git a/src/mesa/main/get_hash_params.py > b/src/mesa/main/get_hash_params.py > index e2fb2a1..0637b49 100644 > --- a/src/mesa/main/get_hash_params.py > +++ b/src/mesa/main/get_hash_params.py > @@ -468,12 +468,42 @@ descriptor=[ > > # GL 4.4 / GLES 3.1 > [ "MAX_VERTEX_ATTRIB_STRIDE", "CONTEXT_ENUM(Const.MaxVertexAttribStride), > NO_EXTRA" ], > + > +# GL_ARB_uniform_buffer_object / GL_OES_geometry_shader > + [ "MAX_GEOMETRY_UNIFORM_BLOCKS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), > extra_ARB_uniform_buffer_object_and_geometry_shader" ], > + [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), > extra_ARB_uniform_buffer_object_and_geometry_shader" ], > + > +# GL_ARB_shader_atomic_counters / GL_OES_geometry_shader > + [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), > extra_ARB_shader_atomic_counters_and_geometry_shader" ], > + [ "MAX_GEOMETRY_ATOMIC_COUNTERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), > extra_ARB_shader_atomic_counters_and_geometry_shader" ], > + > +# shader_image_load_store / GL_OES_geometry_shader > + [ "MAX_GEOMETRY_IMAGE_UNIFORMS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), > extra_ARB_shader_image_load_store_and_geometry_shader" ], > + > +# GL 3.2 / GL OES_geometry_shader > + [ "MAX_GEOMETRY_INPUT_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), > extra_version_32_OES_geometry_shader" ], > + [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), > extra_version_32_OES_geometry_shader" ], These 2 should probably be in the below GL_CORE/GLES31 section. As probably should all or most of these, but ... meh. I guess someone still has ARB_gs4 aspirations. > + > +# GL_ARB_geometry_shader4 / GL_OES_geometry_shader > + [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), > extra_ARB_geometry_shader4_OES_geometry_shader" ], > + [ "MAX_GEOMETRY_OUTPUT_VERTICES", > "CONTEXT_INT(Const.MaxGeometryOutputVertices), > extra_ARB_geometry_shader4_OES_geometry_shader" ], > + [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", > "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), > extra_ARB_geometry_shader4_OES_geometry_shader" ], > + [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), > extra_ARB_geometry_shader4_OES_geometry_shader" ], > + > +# GL_ARB_framebuffer_no_attachments / GL_OES_geometry_shader > + ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), > extra_ARB_framebuffer_no_attachments"], > ]}, > > # Enums in OpenGL Core profile and ES 3.1 > { "apis": ["GL_CORE", "GLES31"], "params": [ > # GL_ARB_draw_indirect / GLES 3.1 > [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, > extra_ARB_draw_indirect" ], > + > +# GL_ARB_viewport_array / GL_OES_geometry_shader > + [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), > extra_ARB_viewport_array_OES_geometry_shader" ], Not strictly speaking correct... you'd want OES_geometry_shader in an ES context or ARB_viewport_array in a core context. Is there a scenario where you'd have OES_geometry_shader and not ARB_viewport_array, and tried to query this from a core context? Seems far-fetched, so this is probably OK. > + > +# GL_ARB_gpu_shader5 / GL_OES_geometry_shader > + [ "MAX_GEOMETRY_SHADER_INVOCATIONS", > "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ], > ]}, > > # Remaining enums are only in OpenGL > @@ -741,10 +771,6 @@ descriptor=[ > [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), > extra_ARB_transform_feedback3_ARB_gpu_shader5" ], > > # GL_ARB_geometry_shader4 > - [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), > extra_gl32_ARB_geometry_shader4" ], > - [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", > "CONTEXT_INT(Const.MaxGeometryOutputVertices), > extra_gl32_ARB_geometry_shader4" ], > - [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", > "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), > extra_gl32_ARB_geometry_shader4" ], > - [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), > extra_gl32_ARB_geometry_shader4" ], > [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), > extra_ARB_geometry_shader4" ], > [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", > "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), > extra_ARB_geometry_shader4" ], > > @@ -773,8 +799,6 @@ descriptor=[ > > # GL 3.2 > [ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), > extra_version_32" ], > - [ "MAX_GEOMETRY_INPUT_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), > extra_version_32" ], > - [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), > extra_version_32" ], > > # GL_ARB_robustness > [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), > NO_EXTRA" ], > @@ -790,10 +814,6 @@ descriptor=[ > > [ "MAX_DUAL_SOURCE_DRAW_BUFFERS", > "CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended" > ], > > -# GL_ARB_uniform_buffer_object > - [ "MAX_GEOMETRY_UNIFORM_BLOCKS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), > extra_ARB_uniform_buffer_object_and_geometry_shader" ], > - [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), > extra_ARB_uniform_buffer_object_and_geometry_shader" ], > - > # GL_ARB_timer_query > [ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ], > > @@ -806,17 +826,9 @@ descriptor=[ > # GL_ARB_texture_gather > [ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", > "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), > extra_ARB_texture_gather"], > > -# GL_ARB_shader_atomic_counters > - [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), > extra_ARB_shader_atomic_counters_and_geometry_shader" ], > - [ "MAX_GEOMETRY_ATOMIC_COUNTERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), > extra_ARB_shader_atomic_counters_and_geometry_shader" ], > - > # GL_ARB_shader_image_load_store > [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", > "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), > extra_ARB_shader_image_load_store" ], > [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), > extra_ARB_shader_image_load_store" ], > - [ "MAX_GEOMETRY_IMAGE_UNIFORMS", > "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), > extra_ARB_shader_image_load_store_and_geometry_shader"], > - > -# GL_ARB_framebuffer_no_attachments > - ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), > extra_ARB_framebuffer_no_attachments"], > > # GL_EXT_polygon_offset_clamp > [ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), > extra_EXT_polygon_offset_clamp" ], > @@ -831,11 +843,9 @@ descriptor=[ > [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), > extra_ARB_viewport_array" ], > [ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), > extra_ARB_viewport_array" ], > [ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), > extra_ARB_viewport_array" ], > - [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), > extra_ARB_viewport_array" ], > [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), > extra_ARB_viewport_array" ], > > # GL_ARB_gpu_shader5 > - [ "MAX_GEOMETRY_SHADER_INVOCATIONS", > "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ], > [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", > "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" > ], > [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", > "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" > ], > [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", > "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ], > -- > 2.1.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev