--- src/glsl/nir/nir_lower_vec_to_movs.c | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-)
diff --git a/src/glsl/nir/nir_lower_vec_to_movs.c b/src/glsl/nir/nir_lower_vec_to_movs.c index e297cb8..7d31e36 100644 --- a/src/glsl/nir/nir_lower_vec_to_movs.c +++ b/src/glsl/nir/nir_lower_vec_to_movs.c @@ -34,6 +34,7 @@ struct vec_to_movs_state { nir_shader *shader; + nir_function_impl *impl; }; static bool @@ -107,8 +108,20 @@ lower_vec_to_movs_block(nir_block *block, void *void_state) continue; /* The loop */ } - /* Since we insert multiple MOVs, we have to be non-SSA. */ - assert(!vec->dest.dest.is_ssa); + if (vec->dest.dest.is_ssa) { + /* Since we insert multiple MOVs, we have a register destination. */ + nir_register *reg = nir_local_reg_create(state->impl); + reg->num_components = vec->dest.dest.ssa.num_components; + + nir_ssa_def_rewrite_uses(&vec->dest.dest.ssa, nir_src_for_reg(reg)); + + assert(list_empty(&vec->dest.dest.ssa.uses)); + assert(list_empty(&vec->dest.dest.ssa.if_uses)); + + vec->dest.dest = nir_dest_for_reg(reg); + vec->dest.dest.reg.parent_instr = &vec->instr; + list_addtail(&vec->dest.dest.reg.def_link, ®->defs); + } unsigned finished_write_mask = 0; @@ -151,6 +164,7 @@ nir_lower_vec_to_movs_impl(nir_function_impl *impl) struct vec_to_movs_state state; state.shader = impl->overload->function->shader; + state.impl = impl; nir_foreach_block(impl, lower_vec_to_movs_block, &state); } -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev