Am 09.09.2015 um 15:04 schrieb Roland Scheidegger: > Am 09.09.2015 um 05:56 schrieb Ian Romanick: >> On 08/15/2015 02:24 AM, Francisco Jerez wrote: >>> Roland Scheidegger <srol...@vmware.com> writes: >>> >>>> I guess though you'd need these bits when implementing things like >>>> ARB_fragment_shader_ordering? (Thus stuff actually looks useful but I >>>> don't know if anybody wants to implement it in the near term.) >>>> >>> I believe that could be implemented using the thread dependency >>> mechanism which is independent of the UAV coherency stuff. BTW I wasn't >>> aware that the extension had become ARB. >> >> It hasn't. It's still just an Intel extension. > > Ah yes that's right not sure what I was looking at. There's a very > similar NV extension though too (NV_fragment_shader_interlock), so there > may be an ARB extension in the future. >
Actually it already exists, ARB_fragment_shader_interlock. Was just missing the different name :-). Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev