On 08/15/2015 02:24 AM, Francisco Jerez wrote:
> Roland Scheidegger <srol...@vmware.com> writes:
> 
>> I guess though you'd need these bits when implementing things like
>> ARB_fragment_shader_ordering? (Thus stuff actually looks useful but I
>> don't know if anybody wants to implement it in the near term.)
>>
> I believe that could be implemented using the thread dependency
> mechanism which is independent of the UAV coherency stuff.  BTW I wasn't
> aware that the extension had become ARB.

It hasn't.  It's still just an Intel extension.

>> Roland

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