Am 09.09.2015 um 05:56 schrieb Ian Romanick: > On 08/15/2015 02:24 AM, Francisco Jerez wrote: >> Roland Scheidegger <srol...@vmware.com> writes: >> >>> I guess though you'd need these bits when implementing things like >>> ARB_fragment_shader_ordering? (Thus stuff actually looks useful but I >>> don't know if anybody wants to implement it in the near term.) >>> >> I believe that could be implemented using the thread dependency >> mechanism which is independent of the UAV coherency stuff. BTW I wasn't >> aware that the extension had become ARB. > > It hasn't. It's still just an Intel extension.
Ah yes that's right not sure what I was looking at. There's a very similar NV extension though too (NV_fragment_shader_interlock), so there may be an ARB extension in the future. Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev