Am 09.09.2015 um 05:56 schrieb Ian Romanick:
> On 08/15/2015 02:24 AM, Francisco Jerez wrote:
>> Roland Scheidegger <srol...@vmware.com> writes:
>>
>>> I guess though you'd need these bits when implementing things like
>>> ARB_fragment_shader_ordering? (Thus stuff actually looks useful but I
>>> don't know if anybody wants to implement it in the near term.)
>>>
>> I believe that could be implemented using the thread dependency
>> mechanism which is independent of the UAV coherency stuff.  BTW I wasn't
>> aware that the extension had become ARB.
> 
> It hasn't.  It's still just an Intel extension.

Ah yes that's right not sure what I was looking at. There's a very
similar NV extension though too (NV_fragment_shader_interlock), so there
may be an ARB extension in the future.

Roland


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