https://bugs.freedesktop.org/show_bug.cgi?id=91673
--- Comment #4 from Tapani Pälli <lem...@gmail.com> --- (In reply to Dongseong Hwang from comment #3) > (In reply to Tapani Pälli from comment #2) > > With a bit of testing it seems things work fine if glTexStorage2D call is > > moved to happen right after first glBindTexture call (this is also how is > > being done in some Piglit tests). Maybe this will help you get forward while > > the bug is being fixed. > > That's good hint for chromium. > > Mesa crashes on updating immutable texture bound to FBO. Yes, but *only* if the contents of that texture were unspecified when attaching texture to the FBO. Your hack in comment #3 is unnecessary. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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