https://bugs.freedesktop.org/show_bug.cgi?id=91673

--- Comment #2 from Tapani Pälli <lem...@gmail.com> ---
With a bit of testing it seems things work fine if glTexStorage2D call is moved
to happen right after first glBindTexture call (this is also how is being done
in some Piglit tests). Maybe this will help you get forward while the bug is
being fixed.

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