https://bugs.freedesktop.org/show_bug.cgi?id=91673
--- Comment #2 from Tapani Pälli <lem...@gmail.com> --- With a bit of testing it seems things work fine if glTexStorage2D call is moved to happen right after first glBindTexture call (this is also how is being done in some Piglit tests). Maybe this will help you get forward while the bug is being fixed. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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