https://bugs.freedesktop.org/show_bug.cgi?id=91673
Bug ID: 91673 Summary: Segfault when calling glTexSubImage2D on storage texture to bound FBO Product: Mesa Version: 10.5 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: major Priority: medium Component: GLX Assignee: mesa-dev@lists.freedesktop.org Reporter: dongseong.hw...@intel.com QA Contact: mesa-dev@lists.freedesktop.org Counterpart chromium project issue: https://code.google.com/p/chromium/issues/detail?id=521904 Following code causes segfault GLuint tex_; GLuint fbo_; glGenTextures(1, &tex_); glBindTexture(GL_TEXTURE_2D, tex_); glGenFramebuffers(1, &fbo_); glBindFramebuffer(GL_FRAMEBUFFER, fbo_); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex_, 0); glBindTexture(GL_TEXTURE_2D, tex_); glTexStorage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2); // SEGFAULT glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, source_pixels); Here's buildable minimal case; https://github.com/ds-hwang/opengl_snippets/blob/master/glx/texture_storage_fbo_crash.cpp -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev