Tapani Pälli <tapani.pa...@intel.com> writes: > I find it strange that 7.10 Images does not mention this difference to > desktop GL (when mentioning that locations can be queried with > GetUniformLocation), one can only learn this by checking that all > references to 'image' have been removed from the Uniform* calls. >
Yeah... That's the reason why I didn't include any spec quotation here, I couldn't find any useful explanation in the spec. > Reviewed-by: Tapani Pälli <tapani.pa...@intel.com> > Thanks. > > On 08/17/2015 07:45 PM, Francisco Jerez wrote: >> The GLES 3.1 spec removed support for updating the image unit bound to >> an image uniform using glUniform1i() calls. >> --- >> src/mesa/main/uniform_query.cpp | 4 +++- >> 1 file changed, 3 insertions(+), 1 deletion(-) >> >> diff --git a/src/mesa/main/uniform_query.cpp >> b/src/mesa/main/uniform_query.cpp >> index 036530e..988ec76 100644 >> --- a/src/mesa/main/uniform_query.cpp >> +++ b/src/mesa/main/uniform_query.cpp >> @@ -677,9 +677,11 @@ _mesa_uniform(struct gl_context *ctx, struct >> gl_shader_program *shProg, >> match = (basicType != GLSL_TYPE_DOUBLE); >> break; >> case GLSL_TYPE_SAMPLER: >> - case GLSL_TYPE_IMAGE: >> match = (basicType == GLSL_TYPE_INT); >> break; >> + case GLSL_TYPE_IMAGE: >> + match = (basicType == GLSL_TYPE_INT && _mesa_is_desktop_gl(ctx)); >> + break; >> default: >> match = (basicType == uni->type->base_type); >> break; >>
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