On 13/08/15 20:09, Ilia Mirkin wrote:
On Thu, Aug 13, 2015 at 1:00 PM, Martin Peres
<martin.pe...@linux.intel.com> wrote:
v2, Review from Francisco Jerez:
- avoid the camelCase for the booleans
- init the booleans using the sampler type
- force the initialization of all the components of the output register

Signed-off-by: Martin Peres <martin.pe...@linux.intel.com>
---
  src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 48 ++++++++++++++++++++++++++++++++
  1 file changed, 48 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp 
b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index ce4153d..cc0a5a6 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -1406,6 +1406,54 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, 
nir_intrinsic_instr *instr
        break;
     }

+   case nir_intrinsic_image_size: {
+      /* Get the referenced image variable and type. */
+      const nir_variable *var = instr->variables[0]->var;
+      const glsl_type *type = var->type->without_array();
+      const brw_reg_type base_type = get_image_base_type(type);
+
+      /* Get the size of the image. */
+      const fs_reg image = get_nir_image_deref(instr->variables[0]);
+      const fs_reg size = offset(image, bld, BRW_IMAGE_PARAM_SIZE_OFFSET);
+
+      /*
+       * For 1DArray image types, the array index is stored in the Z component.
+       * Fix this by swizzling the Z component to the Y component.
+       */
+      const bool is_1d_array_image =
+              (type->sampler_dimensionality == GLSL_SAMPLER_DIM_1D &&
+               type->sampler_array);
+
+      /*
+       * For CubeMapArray images, we should count the number of cubes instead
I think you're trying to use the actual glsl image type names? In that
case it should be CubeArray, not CubeMapArray. (It's imageCubeArray.)

Thanks :) Fixed locally.

+       * of the number of faces. Fix it by dividing the (Z component) by 6.
+       */
+      const bool is_cube_map_array_image =
+              (type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
+               type->sampler_array);
+
+      /* Copy all the components. */
+      const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic];
+      for (int c = 0; c < info->dest_components; ++c) {
+         if (c > type->coordinate_components()) {
+             bld.MOV(offset(retype(dest, base_type), bld, c),
+                     fs_reg(1));
+         } else if (c == 1 && is_1d_array_image) {
+            bld.MOV(offset(retype(dest, base_type), bld, c),
+                    offset(size, bld, 2));
+         } else if (c == 2 && is_cube_map_array_image) {
+            bld.emit(SHADER_OPCODE_INT_QUOTIENT,
+                     offset(retype(dest, base_type), bld, c),
+                     offset(size, bld, c), fs_reg(6));
+         } else {
+            bld.MOV(offset(retype(dest, base_type), bld, c),
+                    offset(size, bld, c));
+         }
+       }
+
+      break;
+   }
+
     case nir_intrinsic_load_front_face:
        bld.MOV(retype(dest, BRW_REGISTER_TYPE_D),
                *emit_frontfacing_interpolation());
--
2.5.0

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