v2, Review from Francisco Jerez: - avoid the camelCase for the booleans - init the booleans using the sampler type - force the initialization of all the components of the output register
Signed-off-by: Martin Peres <martin.pe...@linux.intel.com> --- src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 48 ++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index ce4153d..cc0a5a6 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -1406,6 +1406,54 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr break; } + case nir_intrinsic_image_size: { + /* Get the referenced image variable and type. */ + const nir_variable *var = instr->variables[0]->var; + const glsl_type *type = var->type->without_array(); + const brw_reg_type base_type = get_image_base_type(type); + + /* Get the size of the image. */ + const fs_reg image = get_nir_image_deref(instr->variables[0]); + const fs_reg size = offset(image, bld, BRW_IMAGE_PARAM_SIZE_OFFSET); + + /* + * For 1DArray image types, the array index is stored in the Z component. + * Fix this by swizzling the Z component to the Y component. + */ + const bool is_1d_array_image = + (type->sampler_dimensionality == GLSL_SAMPLER_DIM_1D && + type->sampler_array); + + /* + * For CubeMapArray images, we should count the number of cubes instead + * of the number of faces. Fix it by dividing the (Z component) by 6. + */ + const bool is_cube_map_array_image = + (type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE && + type->sampler_array); + + /* Copy all the components. */ + const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic]; + for (int c = 0; c < info->dest_components; ++c) { + if (c > type->coordinate_components()) { + bld.MOV(offset(retype(dest, base_type), bld, c), + fs_reg(1)); + } else if (c == 1 && is_1d_array_image) { + bld.MOV(offset(retype(dest, base_type), bld, c), + offset(size, bld, 2)); + } else if (c == 2 && is_cube_map_array_image) { + bld.emit(SHADER_OPCODE_INT_QUOTIENT, + offset(retype(dest, base_type), bld, c), + offset(size, bld, c), fs_reg(6)); + } else { + bld.MOV(offset(retype(dest, base_type), bld, c), + offset(size, bld, c)); + } + } + + break; + } + case nir_intrinsic_load_front_face: bld.MOV(retype(dest, BRW_REGISTER_TYPE_D), *emit_frontfacing_interpolation()); -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev