On 07/31/2015 10:31 AM, Samuel Iglesias Gonsálvez wrote:
On Fri, 2015-07-31 at 09:26 +0300, Tapani Pälli wrote:

On 07/24/2015 08:30 AM, Samuel Iglesias Gonsálvez wrote:

On 23/07/15 08:42, Samuel Iglesias Gonsalvez wrote:
v2:
- Add tessellation shader constants support

Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>
---
   src/mesa/main/get.c              |  1 +
   src/mesa/main/get_hash_params.py | 14 ++++++++++++++
   2 files changed, 15 insertions(+)

diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 56cc3f2..a75bea9 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -414,6 +414,7 @@ EXTRA_EXT(ARB_clip_control);
   EXTRA_EXT(EXT_polygon_offset_clamp);
   EXTRA_EXT(ARB_framebuffer_no_attachments);
   EXTRA_EXT(ARB_tessellation_shader);
+EXTRA_EXT(ARB_shader_storage_buffer_object);

   static const int
   extra_ARB_color_buffer_float_or_glcore[] = {
diff --git a/src/mesa/main/get_hash_params.py
b/src/mesa/main/get_hash_params.py
index 2cf06d6..f810155 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -373,6 +373,20 @@ descriptor=[
     [ "UNIFORM_BUFFER_OFFSET_ALIGNMENT",
"CONTEXT_INT(Const.UniformBufferOffsetAlignment),
extra_ARB_uniform_buffer_object" ],
     [ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_uniform_buffer_object" ],

+  # GL_ARB_shader_storage_buffer_object
+  [ "MAX_VERTEX_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBl
ocks), extra_ARB_shader_storage_buffer_object" ],
+  [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorage
Blocks), extra_ARB_shader_storage_buffer_object" ],
+  [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorag
eBlocks), extra_ARB_shader_storage_buffer_object" ],
+  [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorag
eBlocks), extra_ARB_shader_storage_buffer_object" ],
+  [ "MAX_FRAGMENT_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorage
Blocks), extra_ARB_shader_storage_buffer_object" ],
+  [ "MAX_COMPUTE_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageB
locks), extra_ARB_shader_storage_buffer_object" ],
+  [ "MAX_COMBINED_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.MaxCombinedShaderStorageBlocks),
extra_ARB_shader_storage_buffer_object" ],
+  [ "MAX_SHADER_STORAGE_BLOCK_SIZE",
"CONTEXT_INT(Const.MaxShaderStorageBlockSize),
extra_ARB_shader_storage_buffer_object" ],
+  [ "MAX_SHADER_STORAGE_BUFFER_BINDINGS",
"CONTEXT_INT(Const.MaxShaderStorageBufferBindings),
extra_ARB_shader_storage_buffer_object" ],
+  [ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES",
"CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs),
extra_ARB_shader_storage_buffer_object" ],
+  [ "SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT",
"CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment),
extra_ARB_shader_storage_buffer_object" ],
+  [ "SHADER_STORAGE_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_shader_storage_buffer_object" ],
+

While I was writing ARB_shader_storage_buffer_object support for
GLES
3.1, I realized that this patch misplaced these lines. They should
be at
the end of the file (inside "Enums restricted to OpenGL Core
profile"
section).

Later, one of the GLES 3.1 patches will move the corresponding
constants
to "Enums in OpenGL Core profile and ES 3.1" section.

I can send another version of this patch with that fixed, if you
want.

Why not directly move these to "Enums in OpenGL Core profile and ES
3.1"
section?


Not all constants are defined in GLES 3.1. However, what I can do is to
merge the GLES 3.1 patch to this one, so we have one patch with all the
support.

Does this sounds good to you?

Sounds perfect!

Sam

Sam

   # GL_ARB_vertex_shader
     [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB",
"CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponen
ts), extra_ARB_vertex_shader" ],
     [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_vertex_shader" ],

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