On 23/07/15 08:42, Samuel Iglesias Gonsalvez wrote:
> v2:
> - Add tessellation shader constants support
> 
> Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>
> ---
>  src/mesa/main/get.c              |  1 +
>  src/mesa/main/get_hash_params.py | 14 ++++++++++++++
>  2 files changed, 15 insertions(+)
> 
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index 56cc3f2..a75bea9 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -414,6 +414,7 @@ EXTRA_EXT(ARB_clip_control);
>  EXTRA_EXT(EXT_polygon_offset_clamp);
>  EXTRA_EXT(ARB_framebuffer_no_attachments);
>  EXTRA_EXT(ARB_tessellation_shader);
> +EXTRA_EXT(ARB_shader_storage_buffer_object);
>  
>  static const int
>  extra_ARB_color_buffer_float_or_glcore[] = {
> diff --git a/src/mesa/main/get_hash_params.py 
> b/src/mesa/main/get_hash_params.py
> index 2cf06d6..f810155 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -373,6 +373,20 @@ descriptor=[
>    [ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", 
> "CONTEXT_INT(Const.UniformBufferOffsetAlignment), 
> extra_ARB_uniform_buffer_object" ],
>    [ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, 
> extra_ARB_uniform_buffer_object" ],
>  
> +  # GL_ARB_shader_storage_buffer_object
> +  [ "MAX_VERTEX_SHADER_STORAGE_BLOCKS", 
> "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks), 
> extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", 
> "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), 
> extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", 
> "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), 
> extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", 
> "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), 
> extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", 
> "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), 
> extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_COMPUTE_SHADER_STORAGE_BLOCKS", 
> "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks), 
> extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_COMBINED_SHADER_STORAGE_BLOCKS", 
> "CONTEXT_INT(Const.MaxCombinedShaderStorageBlocks), 
> extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_SHADER_STORAGE_BLOCK_SIZE", 
> "CONTEXT_INT(Const.MaxShaderStorageBlockSize), 
> extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_SHADER_STORAGE_BUFFER_BINDINGS", 
> "CONTEXT_INT(Const.MaxShaderStorageBufferBindings), 
> extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES", 
> "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), 
> extra_ARB_shader_storage_buffer_object" ],
> +  [ "SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT", 
> "CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), 
> extra_ARB_shader_storage_buffer_object" ],
> +  [ "SHADER_STORAGE_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, 
> extra_ARB_shader_storage_buffer_object" ],
> +

While I was writing ARB_shader_storage_buffer_object support for GLES
3.1, I realized that this patch misplaced these lines. They should be at
the end of the file (inside "Enums restricted to OpenGL Core profile"
section).

Later, one of the GLES 3.1 patches will move the corresponding constants
to "Enums in OpenGL Core profile and ES 3.1" section.

I can send another version of this patch with that fixed, if you want.

Sam

>  # GL_ARB_vertex_shader
>    [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", 
> "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), 
> extra_ARB_vertex_shader" ],
>    [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, 
> extra_ARB_vertex_shader" ],
> 
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