v2:
- Add tessellation shader constants support
Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>
---
src/mesa/main/get.c | 1 +
src/mesa/main/get_hash_params.py | 14 ++++++++++++++
2 files changed, 15 insertions(+)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 56cc3f2..a75bea9 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -414,6 +414,7 @@ EXTRA_EXT(ARB_clip_control);
EXTRA_EXT(EXT_polygon_offset_clamp);
EXTRA_EXT(ARB_framebuffer_no_attachments);
EXTRA_EXT(ARB_tessellation_shader);
+EXTRA_EXT(ARB_shader_storage_buffer_object);
static const int
extra_ARB_color_buffer_float_or_glcore[] = {
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 2cf06d6..f810155 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -373,6 +373,20 @@ descriptor=[
[ "UNIFORM_BUFFER_OFFSET_ALIGNMENT",
"CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ],
[ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_uniform_buffer_object" ],
+ # GL_ARB_shader_storage_buffer_object
+ [ "MAX_VERTEX_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks),
extra_ARB_shader_storage_buffer_object" ],
+ [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks),
extra_ARB_shader_storage_buffer_object" ],
+ [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks),
extra_ARB_shader_storage_buffer_object" ],
+ [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks),
extra_ARB_shader_storage_buffer_object" ],
+ [ "MAX_FRAGMENT_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks),
extra_ARB_shader_storage_buffer_object" ],
+ [ "MAX_COMPUTE_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks),
extra_ARB_shader_storage_buffer_object" ],
+ [ "MAX_COMBINED_SHADER_STORAGE_BLOCKS",
"CONTEXT_INT(Const.MaxCombinedShaderStorageBlocks),
extra_ARB_shader_storage_buffer_object" ],
+ [ "MAX_SHADER_STORAGE_BLOCK_SIZE", "CONTEXT_INT(Const.MaxShaderStorageBlockSize),
extra_ARB_shader_storage_buffer_object" ],
+ [ "MAX_SHADER_STORAGE_BUFFER_BINDINGS",
"CONTEXT_INT(Const.MaxShaderStorageBufferBindings),
extra_ARB_shader_storage_buffer_object" ],
+ [ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES",
"CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs),
extra_ARB_shader_storage_buffer_object" ],
+ [ "SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT",
"CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment),
extra_ARB_shader_storage_buffer_object" ],
+ [ "SHADER_STORAGE_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_shader_storage_buffer_object" ],
+