With num_direct_uniforms == 0 there's no space allocated in the param_size array for the one block of direct uniforms -- On the FS stage this would be a harmless no-op because it would simply re-set one of the param_size entries allocated for the sampler units to zero, but on the VS stage it has been reported to cause memory corruption followed by a crash -- Surprising how a full piglit run on Gen8 didn't catch it.
Reported-by: Marta Lofstedt <marta.lofst...@intel.com> --- src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index 722e4e7..9cb7b0d 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -182,7 +182,8 @@ fs_visitor::nir_setup_uniforms(nir_shader *shader) /* We split the uniform register file in half. The first half is * entirely direct uniforms. The second half is indirect. */ - param_size[0] = num_direct_uniforms; + if (num_direct_uniforms > 0) + param_size[0] = num_direct_uniforms; if (shader->num_uniforms > num_direct_uniforms) param_size[num_direct_uniforms] = shader->num_uniforms - num_direct_uniforms; -- 2.4.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev