https://bugs.freedesktop.org/show_bug.cgi?id=91425
Samuel Iglesias <sigles...@igalia.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED --- Comment #5 from Samuel Iglesias <sigles...@igalia.com> --- (In reply to Brian Paul from comment #4) > OK, the problem is my local copy of > getteximage-invalid-format-for-packed-type.c has the patch > "ext_packed_float: fix getteximage-invalid-format-for-packed-type test" > which I posted for review (and was R-b'd by Jose) but not yet pushed to > master. > > I believe the piglit test was defective as-is, per my check-in comment: > > The GL spec doesn't explicitly say that glGetTexImage should generate > GL_INVALID_OPERATION when attempting to retrieve a non-existant texture > image, but that's what NVIDIA's driver does. > > The purpose of this test is to check the format/type parameters, so let's > define a packed float texture to avoid the undefined texture situation. > > Test now passes with NVIDIA. > > I'll push that patch. It passes now. Thanks Brian! -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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