On 13/07/15 14:05, Jason Ekstrand wrote: > On Mon, Jul 13, 2015 at 3:00 AM, Alejandro Piñeiro <apinhe...@igalia.com> > wrote: >> On 01/07/15 01:37, Jason Ekstrand wrote: >>> If we can avoid duplication in the texturing code, that would be >>> really nice. Could we do this as a refactor of the old code and then >>> a much smaller NIR function that calls some shared code? That's what >>> we did for FS and it worked ok. I looked at the layout of your code >>> and, after you finish reading instruction inputs, very little of it is >>> actually NIR-specific. >> Our wip second batch of commits has now a version that refactors the old >> code. But I have a doubt. As part of this refactor, I created a new >> method to be used by brw_fs and brw_vec4, that returns the ir texture >> opcode based on the nir texture opcode. You can take a look to that >> method here [1]. The issue with this method is that ir_texture_opcode is >> defined at glsl/ir.h inside a #ifdef __cplusplus. So I needed to rename >> brw_nir.c to brw_nir.cpp. On a previous early review [2] you mentioned >> that it would be better to keep it as brw_nir.c unless we have a good >> reason. Is using this enum good reason to do the renaming? If not, the >> other option I see is modify glsl/ir.h and move the enum definitions to >> the top, outside the ifdef __cplusplus, as other headers (like >> glsl/glsl_types.h) have. > Go ahead and make it a cpp file if you have to.
Ok, thanks. > Another option would > be to do the map the other way: ir_opcode -> nir_tex_op and refactor > the code to use the nir_tex_op. But even if we do the map in the other way, the helper function would be using the enum type defined at glsl/ir.h, so we would need to make it a cpp file in any case. So for now, I will keep things simple, and keep the current mapping, and do the change later. > That's probably what we should be > doing in the FS now that the old visitor is gone. > --Jason > >> BR >> >> [1] >> https://github.com/Igalia/mesa/commit/e81ce150ef931e50b6cb1aae0b42a79f448863f5 >> [2] https://bugs.freedesktop.org/show_bug.cgi?id=89580#c7 >>> --Jason >>> >>> On Fri, Jun 26, 2015 at 1:07 AM, Eduardo Lima Mitev <el...@igalia.com> >>> wrote: >>>> From: Alejandro Piñeiro <apinhe...@igalia.com> >>>> >>>> This sets up the basic structure and placeholders for the implementation of >>>> texture operations, which will be added incrementally in subsequent >>>> patches. >>>> >>>> Apart from helping split the texture support into smaller patches, this >>>> patch >>>> is useful to get a simplified picture of the steps involved in the >>>> emission of >>>> texture operations. >>>> >>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89580 >>>> --- >>>> src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 120 >>>> ++++++++++++++++++++++++++++- >>>> 1 file changed, 119 insertions(+), 1 deletion(-) >>>> >>>> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >>>> b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >>>> index 08a70b0..c3638a0 100644 >>>> --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >>>> +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >>>> @@ -1412,7 +1412,125 @@ vec4_visitor::nir_swizzle_result(nir_tex_instr >>>> *instr, dst_reg dest, >>>> void >>>> vec4_visitor::nir_emit_texture(nir_tex_instr *instr) >>>> { >>>> - /* @TODO: Not yet implemented */ >>>> + unsigned sampler = instr->sampler_index; >>>> + src_reg sampler_reg = src_reg(sampler); >>>> + >>>> + const glsl_type *dest_type; >>>> + >>>> + /* Load the texture operation sources */ >>>> + for (unsigned i = 0; i < instr->num_srcs; i++) { >>>> + src_reg src = get_nir_src(instr->src[i].src); >>>> + >>>> + switch (instr->src[i].src_type) { >>>> + case nir_tex_src_comparitor: >>>> + /* @TODO: not yet implemented */ >>>> + break; >>>> + >>>> + case nir_tex_src_coord: >>>> + /* @TODO: not yet implemented */ >>>> + break; >>>> + >>>> + case nir_tex_src_ddx: >>>> + /* @TODO: not yet implemented */ >>>> + break; >>>> + >>>> + case nir_tex_src_ddy: >>>> + /* @TODO: not yet implemented */ >>>> + break; >>>> + >>>> + case nir_tex_src_lod: >>>> + /* @TODO: not yet implemented */ >>>> + break; >>>> + >>>> + case nir_tex_src_ms_index: >>>> + /* @TODO: not yet implemented */ >>>> + break; >>>> + >>>> + case nir_tex_src_offset: >>>> + /* @TODO: not yet implemented */ >>>> + break; >>>> + >>>> + case nir_tex_src_sampler_offset: >>>> + /* @TODO: not yet implemented */ >>>> + break; >>>> + >>>> + case nir_tex_src_projector: >>>> + unreachable("Should be lowered by do_lower_texture_projection"); >>>> + >>>> + case nir_tex_src_bias: >>>> + unreachable("LOD bias is not valid for vertex shaders.\n"); >>>> + >>>> + default: >>>> + unreachable("unknown texture source"); >>>> + } >>>> + } >>>> + >>>> + /* Get the texture operation opcode */ >>>> + enum opcode opcode = shader_opcode_for_nir_opcode(instr->op); >>>> + >>>> + /* Build the instruction */ >>>> + enum glsl_base_type dest_base_type = >>>> + brw_glsl_base_type_for_nir_type(instr->dest_type); >>>> + >>>> + dest_type = >>>> + glsl_type::get_instance(dest_base_type, >>>> nir_tex_instr_dest_size(instr), 1); >>>> + >>>> + vec4_instruction *inst = new(mem_ctx) >>>> + vec4_instruction(opcode, dst_reg(this, dest_type)); >>>> + >>>> + for (unsigned i = 0; i < 3; i++) { >>>> + if (instr->const_offset[i] != 0) { >>>> + inst->offset = brw_texture_offset(instr->const_offset, 3); >>>> + break; >>>> + } >>>> + } >>>> + >>>> + /* The message header is necessary for: >>>> + * - Texel offsets >>>> + * - Gather channel selection >>>> + * - Sampler indices too large to fit in a 4-bit value. >>>> + */ >>>> + inst->header_size = >>>> + (inst->offset != 0 || >>>> + instr->op == nir_texop_tg4 || >>>> + is_high_sampler(sampler_reg)) ? 1 : 0; >>>> + inst->base_mrf = 2; >>>> + inst->mlen = inst->header_size + 1; >>>> + inst->dst.writemask = WRITEMASK_XYZW; >>>> + >>>> + inst->src[1] = sampler_reg; >>>> + >>>> + /* Calculate the MRF for the first parameter */ >>>> + int param_base = inst->base_mrf + inst->header_size; >>>> + >>>> + if (instr->op == nir_texop_txs || instr->op == nir_texop_query_levels) >>>> { >>>> + /* @TODO: not yet implemented */ >>>> + } else { >>>> + /* @TODO: Load the coordinate */ >>>> + >>>> + /* @TODO: Load the shadow comparitor */ >>>> + >>>> + /* Load the LOD info */ >>>> + if (instr->op == nir_texop_tex || instr->op == nir_texop_txl) { >>>> + /* @TODO: not yet implemented */ >>>> + } else if (instr->op == nir_texop_txf) { >>>> + /* @TODO: not yet implemented */ >>>> + } else if (instr->op == nir_texop_txf_ms) { >>>> + /* @TODO: not yet implemented */ >>>> + } else if (instr->op == nir_texop_txd) { >>>> + /* @TODO: not yet implemented */ >>>> + } else if (instr->op == nir_texop_tg4) { >>>> + /* @TODO: not yet implemented */ >>>> + } >>>> + } >>>> + >>>> + /* Emit the instruction */ >>>> + emit(inst); >>>> + >>>> + /* Move the result to the destination registry, applying swizzle */ >>>> + dst_reg dest = get_nir_dest(instr->dest, >>>> brw_type_for_base_type(dest_type)); >>>> + >>>> + nir_swizzle_result(instr, dest, src_reg(inst->dst), sampler, >>>> dest_type); >>>> } >>>> >>>> } >>>> -- >>>> 2.1.4 >>>> >>>> _______________________________________________ >>>> mesa-dev mailing list >>>> mesa-dev@lists.freedesktop.org >>>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev >>> _______________________________________________ >>> mesa-dev mailing list >>> mesa-dev@lists.freedesktop.org >>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev >> -- >> Alejandro Piñeiro (apinhe...@igalia.com) >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev -- Alejandro Piñeiro (apinhe...@igalia.com) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev