On Fri, Jun 19, 2015 at 1:40 PM, Anuj Phogat <anuj.pho...@gmail.com> wrote: > On Tue, Jun 16, 2015 at 9:21 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: >> >> On Jun 16, 2015 11:15, "Anuj Phogat" <anuj.pho...@gmail.com> wrote: >>> >>> Without this patch, piglit test fbo_integer_readpixels_sint_uint fails, >>> when >>> forced to use the meta pbo path. >>> >>> Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> >>> Cc: <mesa-sta...@lists.freedesktop.org> >>> --- >>> src/mesa/drivers/common/meta_tex_subimage.c | 3 +++ >>> 1 file changed, 3 insertions(+) >>> >>> diff --git a/src/mesa/drivers/common/meta_tex_subimage.c >>> b/src/mesa/drivers/common/meta_tex_subimage.c >>> index 00364f8..84cbc50 100644 >>> --- a/src/mesa/drivers/common/meta_tex_subimage.c >>> +++ b/src/mesa/drivers/common/meta_tex_subimage.c >>> @@ -283,6 +283,9 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, >>> GLuint dims, >>> >>> if (_mesa_need_rgb_to_luminance_conversion(rb->Format, format)) >>> return false; >>> + >>> + if (_mesa_need_signed_unsigned_int_conversion(rb->Format, format, >>> type)) >>> + return false; >> >> Hrm... This seems fishy. Isn't glBlitFramebuffers supposed to handle format >> conversion with integers? If so we should probably fix it rather than just >> skip it for the meta pbo path. >> > As discussed offline, here is relevant text for glBlitFrameBuffer() from > OpenGL 4.5 spec, section 18.3.1: > "An INVALID_OPERATION error is generated if format conversions are not > supported, which occurs under any of the following conditions: > -The read buffer contains fixed-point or floating-point values and any draw > buffer contains neither fixed-point nor floating-point values. > -The read buffer contains unsigned integer values and any draw buffer does > not contain unsigned integer values. > - The read buffer contains signed integer values and any draw buffer does > not contain signed integer values." > > I'll add a comment here explaining the reason to avoid meta path.
Thanks! With that added, Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com> >>> } >>> >>> /* For arrays, use a tall (height * depth) 2D texture but taking into >>> -- >>> 1.9.3 >>> >>> _______________________________________________ >>> mesa-dev mailing list >>> mesa-dev@lists.freedesktop.org >>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev