On 17/06/15 20:56, Jordan Justen wrote: > On 2015-06-03 00:01:08, Iago Toral Quiroga wrote: >> --- >> src/mesa/main/bufferobj.c | 110 >> ++++++++++++++++++++++++++++++++++++++++++++++ >> 1 file changed, 110 insertions(+) >> >> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c >> index c8b29a7..70ac638 100644 >> --- a/src/mesa/main/bufferobj.c >> +++ b/src/mesa/main/bufferobj.c >> @@ -3579,6 +3579,112 @@ bind_uniform_buffers_range(struct gl_context *ctx, >> GLuint first, GLsizei count, >> _mesa_end_bufferobj_lookups(ctx); >> } >> >> +static void >> +bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first, >> + GLsizei count, const GLuint *buffers, >> + const GLintptr *offsets, >> + const GLsizeiptr *sizes) >> +{ >> + GLint i; >> + >> + if (!error_check_bind_shader_storage_buffers(ctx, first, count, >> + "glBindBuffersRange")) >> + return; >> + >> + /* Assume that at least one binding will be changed */ >> + FLUSH_VERTICES(ctx, 0); >> + ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; >> + >> + if (!buffers) { >> + /* The ARB_multi_bind spec says: >> + * >> + * "If <buffers> is NULL, all bindings from <first> through >> + * <first>+<count>-1 are reset to their unbound (zero) state. >> + * In this case, the offsets and sizes associated with the >> + * binding points are set to default values, ignoring >> + * <offsets> and <sizes>." >> + */ >> + unbind_shader_storage_buffers(ctx, first, count); >> + return; >> + } >> + >> + /* Note that the error semantics for multi-bind commands differ from >> + * those of other GL commands. >> + * >> + * The Issues section in the ARB_multi_bind spec says: >> + * >> + * "(11) Typically, OpenGL specifies that if an error is generated by >> a >> + * command, that command has no effect. This is somewhat >> + * unfortunate for multi-bind commands, because it would >> require a >> + * first pass to scan the entire list of bound objects for >> errors >> + * and then a second pass to actually perform the bindings. >> + * Should we have different error semantics? >> + * >> + * RESOLVED: Yes. In this specification, when the parameters for >> + * one of the <count> binding points are invalid, that binding >> point >> + * is not updated and an error will be generated. However, other >> + * binding points in the same command will be updated if their >> + * parameters are valid and no other error occurs." >> + */ >> + >> + _mesa_begin_bufferobj_lookups(ctx); >> + >> + for (i = 0; i < count; i++) { >> + struct gl_shader_storage_buffer_binding *binding = >> + &ctx->ShaderStorageBufferBindings[first + i]; >> + struct gl_buffer_object *bufObj; >> + >> + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) >> + continue; >> + >> + /* The ARB_multi_bind spec says: >> + * >> + * "An INVALID_VALUE error is generated by BindBuffersRange if any >> + * pair of values in <offsets> and <sizes> does not respectively >> + * satisfy the constraints described for those parameters for the >> + * specified target, as described in section 6.7.1 (per >> binding)." >> + * >> + * Section 6.7.1 refers to table 6.5, which says: >> + * >> + * >> "┌───────────────────────────────────────────────────────────────┐ >> + * │ Shader storage buffer array bindings (see sec. 7.8) >> │ >> + * >> ├─────────────────────┬─────────────────────────────────────────┤ >> + * │ ... │ ... >> │ >> + * │ offset restriction │ multiple of value of >> SHADER_STORAGE_- │ >> + * │ │ BUFFER_OFFSET_ALIGNMENT >> │ >> + * │ ... │ ... >> │ >> + * │ size restriction │ none >> │ >> + * >> └─────────────────────┴─────────────────────────────────────────┘" >> + */ >> + if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) >> { >> + _mesa_error(ctx, GL_INVALID_VALUE, >> + "glBindBuffersRange(offsets[%u]=%" PRId64 >> + " is misaligned; it must be a multiple of the value of >> " >> + "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when " >> + "target=GL_UNIFORM_BUFFER)", > > target=GL_SHADER_STORAGE_BUFFER > > Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com> >
OK, thanks. Sam >> + i, (int64_t) offsets[i], >> + ctx->Const.ShaderStorageBufferOffsetAlignment); >> + continue; >> + } >> + >> + if (binding->BufferObject && binding->BufferObject->Name == >> buffers[i]) >> + bufObj = binding->BufferObject; >> + else >> + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, >> + "glBindBuffersRange"); >> + >> + if (bufObj) { >> + if (bufObj == ctx->Shared->NullBufferObj) >> + set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE); >> + else >> + set_ssbo_binding(ctx, binding, bufObj, >> + offsets[i], sizes[i], GL_FALSE); >> + } >> + } >> + >> + _mesa_end_bufferobj_lookups(ctx); >> +} >> + >> static bool >> error_check_bind_xfb_buffers(struct gl_context *ctx, >> struct gl_transform_feedback_object *tfObj, >> @@ -4158,6 +4264,10 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, >> GLsizei count, >> case GL_UNIFORM_BUFFER: >> bind_uniform_buffers_range(ctx, first, count, buffers, offsets, >> sizes); >> return; >> + case GL_SHADER_STORAGE_BUFFER: >> + bind_shader_storage_buffers_range(ctx, first, count, buffers, offsets, >> + sizes); >> + return; >> case GL_ATOMIC_COUNTER_BUFFER: >> bind_atomic_buffers_range(ctx, first, count, buffers, >> offsets, sizes); >> -- >> 1.9.1 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev